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Kathryn McSweeney; Riikka Räisänen; Mari Kosunen; Päivi Fernström; Kaisa Hyrsky; Zoi Arvanitidou; Lorraine Portelli – Design and Technology Education, 2025
This article shares the outcomes of international workshops focused on traditional costume construction and surface embellishment techniques and designs. These workshops were inspired by the findings of the Creative Europe TRACtion (Traditional Costume Innovation) project. The latter motivated students and adult learners in the Republic of…
Descriptors: Teaching Methods, Design, Workshops, Clothing
Heillyn Camacho; Lone Dirckinck-Holmfeld; Geoffrey Tabo – Design and Technology Education, 2023
This article presents a design-based research (DBR) methodology to develop a teacher professional development intervention that is aimed at helping teachers become designers of student-centred e-learning activities. The intervention was tested at Gulu University (GU) and Maseno University (MU), and a set of activities and tools, as well as six…
Descriptors: Student Centered Learning, Faculty Development, Intervention, Design
Marten B. Westerhof; Colm O’Kane; Gavin Duffy – Design and Technology Education, 2024
Spatial skills are crucial to STEM disciplines and involve a variety of cognitive processes and skills related to visualising, reasoning and communicating about spatial relations. Particularly in the primary school years, attaining 'spatial literacy' gives children a valuable set of skills and knowledge that can aid them in successful…
Descriptors: Spatial Ability, Handicrafts, Creative Activities, Design
Grimal, Lou; Baudry, Jules; Charraud, Pelgrim; Céret, Rémi; Troussier, Nadège – Design and Technology Education, 2022
Humanity's entrance into the Anthropocene forces us to question the role of technology because of its impacts on the environment. The stake is the viability of the Earth system for humans. Engineers producing a large part of these impacting techniques are not trained in sustainable issues (environmental, social and economic ones - in a systemic…
Descriptors: Engineering Education, Educational Change, Sustainability, Climate
Babacan Çörekci, Tugçe – Design and Technology Education, 2023
The concept of play supports the experiential and creative aspects of the design field because it is a familiar and fun phenomenon and involves interaction. The use of game-based learning in design processes will increase participation by supporting the regulation of these processes and the problematic aspects of the design studio course, which is…
Descriptors: Game Based Learning, Architectural Education, Workshops, Teaching Methods
Vojdanzade, Ladan; Taghizade, Katayoun – Design and Technology Education, 2020
Teaching structure to architecture students is an important part of the architecture curriculum in faculties. Weak points of architecture students in using their knowledge and data in real environments has caused many problems in professional activities or withheld their essential skills. In this situation they cannot use their abilities and…
Descriptors: Teaching Methods, Architectural Education, Problem Based Learning, Masters Programs
Santulli, Carlo; Rognoli, Valentina – Design and Technology Education, 2020
Materials are primary elements in the process of design and are gaining more and more attention in design education. The present work illustrates the practice of material tinkering, concentrating on its effects on design education, as regards the upcycling of waste into material demonstrators, deemed to assess their possibility to evolve into…
Descriptors: Design, Teaching Methods, Wastes, Recycling
Camacho, Heilyn; Skov, Mette; Svarre, Tanja; Ryberg, Thomas – Design and Technology Education, 2018
Governments, public sector institutions and organisations have started releasing and sharing information in the format of open data (OD). The opportunities to create and innovate with OD will continue to grow, and there is an expectation that educational institutions will produce competitive graduates with OD skills. A key question arising from…
Descriptors: Adoption (Ideas), Models, Foreign Countries, Problem Based Learning
Mitchell, Val; Wilson, Garrath; Jewitt, Carey; Mackley, Kerstin Leder; Golmohammadi, Lili; Atkinson, Douglas; Price, Sara – Design and Technology Education, 2020
HCI and Industrial Design are both disciplines that are currently experiencing radical transformation in terms of their identity and scope. HCI has moved beyond its origins in human factors and cognitive psychology towards the proactive and generative design of experience. Industrial Design has similarly evolved from a concern with physical form…
Descriptors: Design, Teaching Methods, Technology Education, Interdisciplinary Approach
Sherman, Jules; Lee, Henry C.; Weiss, Madeleine Eva; Kristensen-Cabrera, Alexandria – Design and Technology Education, 2018
Experiential learning, which may include hands-on learning paired with observation and reflection, has been applied in several industries; however, the impact of experiential learning in design education is not well known. We investigated how the type of simulation-based learning could affect the acquisition of knowledge and the ability to…
Descriptors: Experiential Learning, Equipment, Design, Teaching Methods
Yrjönsuuri, Varpu; Kangas, Kaiju; Hakkarainen, Kai; Seitamaa-Hakkarainen, Pirita – Design and Technology Education, 2019
Co-invention projects in elementary school engage pupils in complex, open-ended design tasks in a practical, hands-on way. Physical materials are an intrinsic part of design, involving trasformation of conceptual ideas into material forms, such as prototypes. These tangible objects mediate embodied thinking and act as material-social mediators of…
Descriptors: Design, Elementary School Students, Student Projects, Teaching Methods
Woodcock, Andree; Osmond, Jane; Tovey, Michael; McDonagh, Deana – Design and Technology Education, 2019
Threshold concept models offer a useful way of understanding aspects of design education. A threshold concept represents a gateway, or portal, to a more developed understanding and level of capability (Meyer, Land & Davies, 2008). Passing through a threshold can be transformative, irreversible, integrative and troublesome. Key transformations…
Descriptors: Empathy, Design, Teaching Methods, Engineering Education
Gentes, Annie; Renon, Anne-Lyse; Bobroff, Julien – Design and Technology Education, 2017
This paper analyzes the introduction of fundamental physics in design education as a pedagogical method that trains designers to create with the un-known. It studies how three workshops offered design students to work on: superconductivity in 2011, quantum physics in 2013 and light and optics in 2014. The authors observe that introducing physics…
Descriptors: Fundamental Concepts, Physics, Design, Teaching Methods
Tessier, Virginie; Aubry-Boyer, Marie-Pier – Design and Technology Education, 2021
Critique in design education is redefining itself, but its primary aim still focuses on offering and receiving feedback on workshop projects. The global pandemic has forced teachers to adapt their methods for online workshops. The following paper questions how design critique has changed teaching and learning experiences, focusing on the…
Descriptors: Criticism, Design, Workshops, Feedback (Response)
Schaeffer, Jennie Andersson; Palmgren, Marianne – Design and Technology Education, 2017
In information design education, we strive to find methods that provide students with opportunities to explore different ways of learning and designing. We seek to support development of contextual competences that will be helpful in navigating an unknown future of design in society. A challenge in today's design education is to formulate and use…
Descriptors: Novices, Design, Teaching Methods, Context Effect
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