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Mantawy, Islam M.; Rusch, Conner; Ghimire, Sushil; Lantz, Lucas; Dhamala, Hari; Shrestha, Bipesh; Lampert, Anthony; Khadka, Mohit; Bista, Anima; Soni, Rhytham; Shaik, Abdulu Saleem; Lujan, Eric; Boyd, Mika; Pickings, Richard; Mabrich, Alexander – Education Sciences, 2019
Educational approaches in structural engineering have focused on classical methods for solving problems with manual calculations through assignments, quizzes, and exams. The use of computational software to apply the learned knowledge has been ignored for decades. This paper describes an educational approach to tackle the lack of applicable…
Descriptors: Engineering Education, Active Learning, Student Projects, Construction (Process)
Fernandes, Sandra; Dinis-Carvalho, José; Ferreira-Oliveira, Ana Teresa – Education Sciences, 2021
The purpose of this paper is to analyze the effectiveness of Scrum for project and team management in PBL teams in higher education. To attain this goal, a study was carried out to analyze students' perceptions about Scrum as an effective method for PBL teams. Based on two different editions of PBL that used the Scrum method with different…
Descriptors: Cooperative Learning, Active Learning, Student Projects, Computer Software
Gómez-Galán, Marta; Carreño-Ortega, Ángel; López-Martínez, Javier; Callejón-Ferre, Ángel-Jesús – Education Sciences, 2018
Tractors are used to perform jobs that require different types of agricultural tools to be attached to their rear, to their front, or both. These tools may need to be dragged, towed, or suspended above ground, and sometimes require a power supply; this is usually obtained via a hydraulic system or from the tractor's power take-off system. When…
Descriptors: Agricultural Engineering, Agricultural Education, Motor Vehicles, Computer Software
Pócsová, Jana; Bednárová, Dagmar; Bogdanovská, Gabriela; Mojžišová, Andrea – Education Sciences, 2020
At present, a new generation of students is studying at universities with their specific abilities and skills. In addition to hard skills, potential employers also require significantly developed soft skills from their employees. The school, and not just the university, is entering this process in a different position than in the past due to the…
Descriptors: Computer Software, Engineering Education, College Students, Mathematics Education
Dagman, Andreas; Wärmefjord, Kristina – Education Sciences, 2022
The pandemic has had a major effect on engineering education, transforming both current and future teaching practice. The physical meetings between student and teacher have during the pandemic been replaced by online contact and recordings of lectures and demonstrations. In this paper, the focus is on computer aided design (CAD) teaching for…
Descriptors: Evidence Based Practice, Computer Assisted Design, COVID-19, Pandemics
Odinokaya, Maria; Krepkaia, Tatyana; Karpovich, Irina; Ivanova, Tatiana – Education Sciences, 2019
This paper addresses the problem of the formation of the self-regulation of educational activities of students studying in a technical university. The purpose of this paper is to discuss the problem of the self-regulation of educational activities of students, presenting data from an experimental study of students' self-regulation. Special…
Descriptors: Metacognition, Engineering, Engineering Education, Self Management
Abdelhadi, Abdelhakim; Ibrahim, Yasser; Nurunnabi, Mohammad – Education Sciences, 2019
This study aims to use group technology to classify students at the classroom level into clusters according to their learning style preferences. Group technology is used, due to the realization that many problems are similar, and that by grouping similar problems, single solutions can be found for a set of problems. The Felder and Silverman style,…
Descriptors: Cognitive Style, Engineering Education, Teaching Styles, Student Interests
Herrada, Rosario I.; Baños, Raúl; Alcayde, Alfredo – Education Sciences, 2020
In recent years, several innovations have emerged in the field of education, including Blended-Learning, Massive Open Online Courses, Flipped Classroom and Gamification. In particular, several investigations have highlighted the effectiveness of student response systems, or clickers, in different subjects and disciplines. Although some literature…
Descriptors: Student Reaction, Audience Response Systems, Instructional Effectiveness, Learning Analytics
Díez-Pascual, Ana María; García-Díaz, Pilar; Peña-Capilla, Rafael – Education Sciences, 2019
A "wiki" is an easy-to-use online tool for teachers and students, as it is a collaborative website that provides the opportunity to develop and modify its content to every member in an interactive and fast way. This paper comparatively describes experiences in the implementation of "wikis" as voluntary activities in first-year…
Descriptors: Cooperative Learning, Computer Software, Feedback (Response), Learner Engagement