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Keramati, Mohammad Reza; Gillies, Robyn M. – Education Sciences, 2022
Cooperative learning (CL) is a teaching and learning pedagogy that has been used widely in school but there is limited information on instructors' perceptions of CL nor observations of how CL is implemented in higher education settings. In this study, we used an interpretative-qualitative approach to investigate the advantages and challenges of…
Descriptors: Cooperative Learning, Affordances, Barriers, Cultural Differences
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Lathwesen, Chantal; Belova, Nadja – Education Sciences, 2021
In the last decade, game-based learning has received growing attention in educational contexts in general and science education in particular. A recent game trend, which has also found its way into STEM classrooms, is escape rooms. In this type of game, players have to work through several puzzles to achieve a specific goal (mostly to escape from…
Descriptors: Game Based Learning, Educational Games, Problem Solving, Cooperative Learning
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Manzano-León, Ana; Aguilar-Parra, José Manuel; Rodríguez-Ferrer, José M.; Trigueros, Rubén; Collado-Soler, Rocío; Méndez-Aguado, Cristina; García-Hernández, María Jesús; Molina-Alonso, Laura – Education Sciences, 2021
Confinement due to the COVID-19 pandemic has hastened an educational shift from face-to-face to online classrooms. This distanced education seeks to achieve learning goals mediated by technology as they would be achieved in the face-to-face classroom, without ignoring the psychological and social impact that COVID-19 has had on students and…
Descriptors: Electronic Learning, Educational Environment, Problem Solving, Cooperative Learning
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Piñero Charlo, José Carlos – Education Sciences, 2020
The curricular perspective based on teaching processes which takes formal mathematical knowledge as a starting point has been severely criticized. This traditional perspective considers that the formal mathematical knowledge has to be taught prior to the application so, once taught, it can be used to solve problems. Along with this criticism,…
Descriptors: Educational Games, Game Based Learning, Mathematics Education, Learning Processes
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Sugino, Chie – Education Sciences, 2021
As the coronavirus disease 2019 (COVID-19) pandemic expanded worldwide, most Japanese universities launched online learning as an emergent measure; hence, securing the quality of online learning remains a challenge. This study aimed to understand reasons behind students' preferred mode of online learning during the pandemic and to explore the…
Descriptors: Foreign Countries, COVID-19, Pandemics, Online Courses