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Ainhoa Berciano; Astrid Cuida; María-Luisa Novo – Education and Information Technologies, 2025
In the last two decades, computational thinking has gained wide relevance in international educational systems. The inclusion of this new type of thinking poses educational challenges with some underlying research questions that need to be answered to meet these challenges with quality. Thus, this study focuses on analyzing the difficulties that…
Descriptors: Coding, Translation, Programming Languages, Sequential Approach
Ishaya Gambo; Faith-Jane Abegunde; Omobola Gambo; Roseline Oluwaseun Ogundokun; Akinbowale Natheniel Babatunde; Cheng-Chi Lee – Education and Information Technologies, 2025
The current educational system relies heavily on manual grading, posing challenges such as delayed feedback and grading inaccuracies. Automated grading tools (AGTs) offer solutions but come with limitations. To address this, "GRAD-AI" is introduced, an advanced AGT that combines automation with teacher involvement for precise grading,…
Descriptors: Automation, Grading, Artificial Intelligence, Computer Assisted Testing
Sixuan Xiang; Jenny Wanyi Li; Weipeng Yang – Education and Information Technologies, 2025
This study aims to develop and validate an age-appropriate, easily manipulated, and robot-based assessment named Computational Thinking Observational Scale (CTOS) for 3- to 5-year-olds. The study sample included 46 preschoolers (M[subscript age] = 3.57 years, SD = 0.36). Expert judgment confirmed excellent content validity, yielding a Scale-level…
Descriptors: Test Construction, Robotics, Computation, Thinking Skills
Nikola Luburic; Jelena Slivka; Luka Doric; Simona Prokic; Aleksandar Kovacevic – Education and Information Technologies, 2025
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge and attitudes. However, consistently designing effective PBL experiences is challenging, primarily due to the lack of instructor support and guidance for designing PBL experiences aligned with…
Descriptors: Computer Software, Computer Uses in Education, Engineering Education, Active Learning
Ibrahim Bozan; Erdal Taslidere – Education and Information Technologies, 2025
Coding and digital game design activities have been used in recent years to contribute to students' academic achievement and twenty-first century skills. This study aimed to investigate the effect of the 5E model enriched with coding and digital game design activities (5EECD) on gifted students' academic achievement and problem-solving skills. A…
Descriptors: Models, Coding, Computer Games, Educational Games
Ilbilge Dökme; Zümrüt Sengüler Hancioglu – Education and Information Technologies, 2025
The electricity-related topics in the secondary school science curriculum are near-universal standards across countries. We prepared a three-stage robotic STEM program incorporating coding, robotic integrated science (in the topic of electricity), STEM engineering processes, and their educational structures. We investigated the impact of the…
Descriptors: Robotics, Technology Uses in Education, Secondary School Students, Student Interests