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Ahmed Hosny Saleh Metwally; Ronghuai Huang; Paula Toledo Palomino; Ahmed Mohamed Fahmy Yousef – Education and Information Technologies, 2024
Gamifying online homework activities and learning assignments is an effective approach to facilitate students' engagement and enjoyment. While incorporating game elements to gamify homework and learning assignments promoted positive psychological and learning outcomes, the mere use of these elements brings several flaws associated with the gameful…
Descriptors: Gamification, Homework, Instructional Effectiveness, Motivation
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Kawthar Habeeb – Education and Information Technologies, 2024
The integration of online learning tools abruptly became necessary during the COVID-19 pandemic from early 2020 onward. This study surveyed a public-school sample of teachers (N = 297) and parents (N = 403) of Kuwaiti kindergartners. The results indicated that both teachers and parents agreed that kindergarten children learned e-learning and…
Descriptors: Foreign Countries, Kindergarten, Preschool Children, Distance Education
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Shiya Chen; Lu Huang; Rustam Shadiev; Peiying Hu – Education and Information Technologies, 2025
The introduction of online homework has revolutionized traditional assignment formats, providing students with access to abundant learning resources, a convenient platform for completing assignments, real-time interactive learning opportunities, and accurate feedback. However, there is a paucity of research exploring the perspectives of elementary…
Descriptors: Elementary School Students, Student Attitudes, Intention, Electronic Learning