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The Impact of Visualizations with Learning Paths on College Students' Online Self-Regulated Learning
Xiaoqing Xu; Wei Zhao; Yue Li; Lifang Qiao; Jinhong Tao; Fengjuan Liu – Education and Information Technologies, 2025
The success of online learning relies on college students' self-regulated learning. The common visualizations (e.g., presentation learning behaviors' frequency and duration) are widely used to enhance online self-regulated learning. But most college students still have difficulty in accurately understanding their learning patterns and…
Descriptors: Individualized Instruction, Electronic Learning, College Students, Visualization
Athitaya Nitchot; Lester Gilbert – Education and Information Technologies, 2025
Learning programming is a complex process that requires understanding abstract concepts and solving problems efficiently. To support and motivate students, educators can use technology-enhanced learning (TEL) in the form of visual tools for knowledge mapping. Mytelemap, a prototype tool, uses TEL to organize and visualize information, enhancing…
Descriptors: Learning Motivation, Concept Mapping, Programming, Computer Science Education
Balqis Albreiki; Tetiana Habuza; Nishi Palakkal; Nazar Zaki – Education and Information Technologies, 2024
The nature of education has been transformed by technological advances and online learning platforms, providing educational institutions with more options than ever to thrive in a complex and competitive environment. However, they still face challenges such as academic underachievement, graduation delays, and student dropouts. Fortunately, by…
Descriptors: Multivariate Analysis, Graphs, Identification, At Risk Students
Jae-Yeop Jeong; JiYeon Oh; Jin-Woo Jeong – Education and Information Technologies, 2024
Pre-recorded lectures have become a prevalent approach in online education due to the proliferation of MOOC platforms and the COVID-19 pandemic. However, due to the lack of real-time interactions between instructors and learners, learners have encountered various difficulties in understanding the lectures and actively engaging with the learning…
Descriptors: Learning Experience, Teaching Methods, Cues, Video Technology
Jun Peng; Meng Sun; Bei Yuan; Cher Ping Lim; Jeroen J. G. van Merriënboer; Minhong Wang – Education and Information Technologies, 2024
Project-based learning (PjBL) has been increasingly promoted and extended to online environments to enhance the quality of higher education. However, PjBL involves complex processes requiring higher-order thinking skills, which may pose challenges to many students especially in online settings with little prompt support from teachers. The problem…
Descriptors: College Students, Thinking Skills, Cognitive Processes, Active Learning
Lei Shi; Chunxia Xu – Education and Information Technologies, 2024
The key research objective is to explore the key functions of virtual reality technology used by educators to improve motor and imagery training in athletes. The sample was 160 students from Shandong Sport University. The main tools used by the scholars were the Athlete Introductory Movement Screen (AIMS) and The Sport Imagery Ability…
Descriptors: Technology Uses in Education, Computer Simulation, Perceptual Motor Learning, Psychomotor Skills
Zhadyra Akhatayeva; Kakim Sagindykov; Bazarbek Mukushev; Nurgul Kurmangaliyeva; Ardak Karipzhanova – Education and Information Technologies, 2024
The goal of the study is to create Visual Basic and MATHCAD apps to create programs that show the core force using physical forces as an example. The research subjects are high school teachers and students; the inherent context is high school STEM courses. Programs for computer visualization have been developed, and theoretical investigations have…
Descriptors: High School Teachers, High School Students, STEM Education, Computer Uses in Education