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Xing Hu; Wen Gong – Education and Information Technologies, 2025
Amid the growing interest in generative AI technologies like ChatGPT for educational purposes, this research seeks to better understand Chinese EFL learners' acceptance and usage of them for L2 writing purposes. This study conducts an investigation by establishing a structural equation model that incorporates the Technology Acceptance Model (TAM)…
Descriptors: Foreign Countries, Artificial Intelligence, Computer Software, Technology Integration
Song, Caini; Yao, Libo; Chen, Huisu; Liu, Lihua – Education and Information Technologies, 2023
Objective: To analyze the research hotspots and trends of nursing scenario simulation teaching at home and abroad, and to provide reference for future nursing talent education. Methods: CNKI and Web of Science databases were searched. From the establishment of the database to April 2022, relevant literature on nursing scenario simulation teaching…
Descriptors: Nursing, Nursing Education, Educational Trends, Teaching Methods
Ahmad Affandi Supli; Xiaojing Yan – Education and Information Technologies, 2024
The primary goal of this research was to examine the impact of Augmented Reality (AR) based virtual interaction and physical interaction on the development of spatial skills in Xining Qinghai, China's primary school students (aged 8 to 10). The research was conducted in a public-school setting with 54 participants using a quasi-experimental…
Descriptors: Computer Simulation, Educational Technology, Computer Mediated Communication, Interaction
Yumeng Zhu; Caifeng Zhu; Tao Wu; Shulei Wang; Yiyun Zhou; Jingyuan Chen; Fei Wu; Yan Li – Education and Information Technologies, 2025
With the prevalence of Large Language Model-based chatbots, middle school students are increasingly likely to engage with these tools to complete their assignments, raising concerns about its potential to harm students' learning motivation and learning outcomes. However, we know little about its real impact. Through quasi-experiment research with…
Descriptors: Artificial Intelligence, Assignments, Middle School Students, Influence of Technology
Peng Wang; Kexin Yin; Mingzhu Zhang; Yuanxin Zheng; Tong Zhang; Yanjun Kang; Xun Feng – Education and Information Technologies, 2025
In the era of educational informatization, nurturing critical thinking skills has become a central focus. However, the current state of Chinese students' critical thinking development is concerning, prompting researchers to explore effective enhancement strategies. Based on constructivist learning theory, this study leveraged the advancements in…
Descriptors: Critical Thinking, Skill Development, Artificial Intelligence, Computer Software
Jiawei Huang; Ding Zhou – Education and Information Technologies, 2024
Technological advancements have ushered in a new era of global educational development. Artificial Intelligence (AI) holds the potential to enhance teaching effectiveness and foster educational innovation. By utilizing student posture as a proxy, computer vision technology can accurately gauge levels of student engagement. While previous efforts…
Descriptors: Human Posture, Artificial Intelligence, Educational Technology, Learner Engagement
Yanxia Yang – Education and Information Technologies, 2024
The use of machine translation has become a topic of debate in language learning, which highlights the need to thoroughly examine the appropriateness and role of machine translation in educational settings. Under the theoretical framework of task-technology fit, this explanatory case study set out to investigate the predictive role of machine…
Descriptors: Translation, Computational Linguistics, Learning Processes, English (Second Language)
Luo, Zhanni; Brown, Cheryl; O'Steen, Billy – Education and Information Technologies, 2021
Gamified learning tools refer to the websites, software or mobile applications that use game design elements for educational purposes. Though theoretically promising in engaging leaners, gamified learning tools were not widely accepted in practice. This paper seeks to better understand what encourages and constrains teachers' use of gamified…
Descriptors: Intention, Teacher Attitudes, Secondary School Teachers, Game Based Learning
Sun, Jing Qiu – Education and Information Technologies, 2023
The paper's primary goal was to analyze and find interactive piano learning systems using the Suzuki method. The sample of respondents engaged in the investigation was made up of 200 students from the [Zhejiang Conservatory of Music]. The estimated Cohen's kappa coefficient determined the level playing field of control and experimental groups at…
Descriptors: Music Education, Musical Instruments, Computer Software, Psychomotor Skills
Yi Zheng; Yabing Wang; Kelly Shu-Xia Liu; Michael Yi-Chao Jiang – Education and Information Technologies, 2024
Grounded in the Unified Theory of Acceptance and Use of Technology 2 (UTAUT2), this study investigates the interplay between key UTAUT2 constructs and motivation modeled by Self-Determination Theory (SDT) in shaping English as a Foreign Language (EFL) learners' behavioral intention and actual use of generative AI tools. Accordingly, three research…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Learning Motivation
Kai Guo; Yuanke Li; Yongyan Li; Samuel Kai Wah Chu – Education and Information Technologies, 2024
Despite growing interest in exploring the application of chatbots in language education, studies on the process of chatbot-assisted language learning are scant. This qualitative study uses activity theory to understand how English as a foreign language students engage with a chatbot, Argumate, when composing argumentative essays. Five Chinese…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Artificial Intelligence
Lixuan Sun; Adelina Asmawi; Hui Dong; Xiaotian Zhang – Education and Information Technologies, 2024
Amidst the challenges posed by the Covid-19 pandemic, this study investigates the impact of Problem-based Language Learning (PBLL) using DingTalk on enhancing Business English Writing skills among Chinese undergraduates. Employing a mixed-method approach, the research involved two phases. In the quantitative phase, a twelve-week quasi-experimental…
Descriptors: Undergraduate Students, Business English, English for Special Purposes, Second Language Learning
Liu, Xia; Xu, Yunrong; Pange, Jenny – Education and Information Technologies, 2016
Nowadays, with the rapid progress of Information and Communication Technologies (ICTs), the integration of ICTs in education has attracted more and more attention of educators and researchers. However, there are different situations between developed and less-developed nations both in ICT application and in ICT research. PowerPoint is a readily…
Descriptors: Information Technology, Foreign Countries, Visual Aids, Computer Software

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