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Xiaoyi Li; Yongbin Hu; Xianmin Yang; Xinyu Bi; Jinying Zhang; Pengrui Tao – Education and Information Technologies, 2025
Virtual reality (VR) has become a promising tool for enhancing social skills in special education, K-12 education, and post-secondary education. However, there is a lack of comprehensive meta-analyses examining the effectiveness of VR social skills training and the factors that moderate its efficacy. In this study, a meta-analysis approach was…
Descriptors: Computer Simulation, Interpersonal Competence, Instructional Effectiveness, Technology Uses in Education
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Yoseph Gebrehiwot Tedla; Hsiu-Ling Chen – Education and Information Technologies, 2025
Critical thinking (CT) is among the core abilities students need to acquire to overcome the unprecedented and ever-changing challenges of the 21st century and beyond. To facilitate the attainment of CT, numerous researchers worldwide have conducted empirical studies focusing on leveraging computer-supported collaborative learning (CSCL) to improve…
Descriptors: Computer Mediated Communication, Cooperative Learning, Critical Thinking, Teaching Methods
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Kuuku Nyameye Wilson; Benjamin Ghansah; Patricia Ananga; Stephen Opoku Oppong; Winston Kwamina Essibu; Einstein Kow Essibu – Education and Information Technologies, 2025
This systematic literature review examines the use of computer games as instructional aids in the teaching and learning of programming. With the ubiquitous nature of technology permeating various aspects of modern life, the integration of gaming devices into educational settings has garnered increased attention. This paper investigates whether…
Descriptors: Literature Reviews, Computer Games, Technology Uses in Education, Educational Technology
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Saltos-Rivas, Rafael; Novoa-Hernández, Pavel; Rodríguez, Rocío Serrano – Education and Information Technologies, 2023
Being digitally competent is an imperative requirement for the 21st century university teacher, a fact recognized by both the literature and policymakers. Although this topic has been addressed in different reviews and critical studies recently, none of them have systematically and explicitly addressed the factors that explain, or are explained…
Descriptors: College Faculty, Digital Literacy, Competence, Influences
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Wenjuan Ma; Wenjing Ma; Yongbin Hu; Xinyu Bi – Education and Information Technologies, 2025
The integration of technology in higher education is constantly evolving, and the recent emergence of generative artificial intelligence (AI), particularly AI-based chatbots, presents both opportunities and challenges. This rapid advancement raises crucial questions about the effective and appropriate implementation of these tools in learning and…
Descriptors: Literature Reviews, Higher Education, Technology Uses in Education, Educational Technology
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Qazi, Atika; Hasan, Najmul; Abayomi-Alli, Olusola; Hardaker, Glenn; Scherer, Ronny; Sarker, Yeahia; Kumar Paul, Sanjoy; Maitama, Jaafar Zubairu – Education and Information Technologies, 2022
Even though information and communication technology (ICT) is essential for everyday life and has gained considerable attention in education and other sectors, it also carries individual differences in its use and relevant skills. This systematic review aims to examine the gender differences in ICT use and skills for learning through technology. A…
Descriptors: Gender Differences, Information Technology, Technological Literacy, Electronic Learning
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Jorge Sanabria-Z; Berenice Alfaro-Ponce; Laura Icela González-Pérez; María Soledad Ramírez-Montoya – Education and Information Technologies, 2024
In the context of rapid technological advancements and the increasing availability of Open Educational Resources (OER), there is a growing need to foster complex thinking skills in higher education. The study aims to characterize OER platforms that facilitate the development of such skills, grounded in UNESCO's recommendations and the evolving…
Descriptors: Open Educational Resources, Technological Advancement, Thinking Skills, Educational Practices
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Saira Bano; Kanwal Atif; Syed Atif Mehdi – Education and Information Technologies, 2024
Educational Robotics (ER) is an upcoming trend in education. It has been introduced in classrooms to improve the learning environment. It provides opportunities for young learners by promoting knowledge-building activities. STEM (Science, Technology, Engineering, and Mathematics) education is viewed as a catalyst to ensure a successful future in…
Descriptors: Robotics, STEM Education, Intervention, Elementary Secondary Education
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Peidi Gu; Fang Xu; Lingwei Chen; Zijie Ma; Madian Zhang; Yi Zhang – Education and Information Technologies, 2025
Conversational skills, which are essential for effective social interactions and typically pose difficulties for individuals with autism spectrum disorder (ASD), include abilities such as initiating topics, engaging in back-and-forth dialog, and responding to conversational cues. Chatbots have been used in mental health fields, and the development…
Descriptors: Technology Uses in Education, Artificial Intelligence, Interpersonal Communication, Communication Skills
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XiaoShu Xu; Zhiyou Li; Wilson Cheong Hin Hong; Xinyu Xu; YunFeng Zhang – Education and Information Technologies, 2024
This review provides a critical assessment of Personal Learning Environments (PLEs) and personalized learning within formal education by juxtaposing their beneficial effects against the potential issues that could impede their effective use. Through meticulous screening and reviewing procedures, 53 articles were thematically analyzed and the main…
Descriptors: Individualized Instruction, Independent Study, Definitions, Barriers
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Bringula, Rex P.; Atienza, Francis Arlando L. – Education and Information Technologies, 2023
This study conducted a scoping review of publications in mobile Computer-Supported Collaborative Learning for mathematics. Papers published between 2007 and 2021 inclusive were retrieved from research databases to achieve this goal. Twenty-eight papers met the inclusion-exclusion criteria of the study. It was shown that two papers were published…
Descriptors: Elementary Education, Geometry, Handheld Devices, Computer Assisted Instruction
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Sdravopoulou, Konstantina; Castillo, Juan Jesús Gutiérrez; González, Juan Manuel Muñoz – Education and Information Technologies, 2021
There is a significant body of research in "naturalistic designs" of augmented reality (AR), concerning different fields (medicine, education, arts etc). Although naturalistic approaches have the potential to enable new forms of experiencing and experimenting with AR technologies, it remains unclear how they can impact participants'…
Descriptors: Computer Simulation, Design, Computer Software, Simulated Environment
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Sun, Lihui; Guo, Zhen; Zhou, Danhua – Education and Information Technologies, 2022
In the program-driven information age, programming education is concerned by the global education system, which makes the cultivation of children's programming ability become the focus of attention. However, there is no clear definition of programming ability and teaching model. Through the snowball method, 86 studies from 1980 to 2020 were…
Descriptors: Programming, Computer Science Education, Thinking Skills, Skill Development
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Klimova, Blanka; Pikhart, Marcel; Benites, Alice Delorme; Lehr, Caroline; Sanchez-Stockhammer, Christina – Education and Information Technologies, 2023
Nowadays, hardly anyone working in the field of foreign language teaching and learning can imagine life without machine translation (MT) tools. Thanks to the rapid development of artificial intelligence, MT now most widely assumes a new form, the so-called Neural Machine Translation (NMT), which offers the potential for a wide application in…
Descriptors: Translation, Computational Linguistics, Second Language Learning, Second Language Instruction
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Hussein, Mahmood H.; Ow, Siew Hock; Elaish, Monther M.; Jensen, Erik O. – Education and Information Technologies, 2022
The application of mathematical skills is essential to our daily routine and is foundational for numerous disciplines. Among various computer-supported learning methods, Digital Game-Based Learning (DGBL) has been perceived as a promising method in teaching mathematics, promoting students' interest, and motivation. Therefore, the aim of this…
Descriptors: Educational Technology, Technology Uses in Education, Game Based Learning, Mathematics Instruction
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