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Peter Onu; Anup Pradhan; Charles Mbohwa – Education and Information Technologies, 2024
Metaverse, a virtual shared space integrating augmented reality and virtual reality technologies, is often hailed as the "Internet of the future" for its potential to revolutionize online communication, collaboration, learning, and work. However, despite its promising strategic and business applications, there is a dearth of empirical…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Barriers
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Haozhe Jiang; Deqi Zhu; Ritesh Chugh; Darren Turnbull; Wu Jin – Education and Information Technologies, 2025
As virtual reality (VR) and augmented reality (AR) continue to become popular, there remains a noticeable gap in understanding their potential for enriching science, technology, engineering, and mathematics (STEM) learning among K-12 students. To address this knowledge gap, this study systematically reviewed 117 articles published from 2010 to…
Descriptors: Computer Simulation, Technology Uses in Education, STEM Education, Elementary Secondary Education
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Roland Kiraly; Sandor Kiraly; Martin Palotai – Education and Information Technologies, 2024
Deep learning is a very popular topic in computer sciences courses despite the fact that it is often challenging for beginners to take their first step due to the complexity of understanding and applying Artificial Neural Networks (ANN). Thus, the need to both understand and use neural networks is appearing at an ever-increasing rate across all…
Descriptors: Artificial Intelligence, Computer Science Education, Problem Solving, College Faculty
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Nathaniel W. Cradit; Jacob Aguinaga; Caitlin Hayward – Education and Information Technologies, 2024
As extended reality (XR) technologies become more prevalent in postsecondary learning environments around the world, this study offers a scoping review of published research on the topic. By leveraging a theoretical framework to examine data across the various domains comprising extended reality (i.e., augmented, mixed, and virtual reality), this…
Descriptors: Computer Simulation, Postsecondary Education, Educational Research, Technology Uses in Education
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Fransson, Göran; Holmberg, Jörgen; Westelius, Claes – Education and Information Technologies, 2020
The use of head mounted displays (HMDs) to experience virtual realities (VR) has become increasingly common. As this technology becomes more affordable, immersive and easier to use, it also becomes more serviceable in educational and training contexts. Even though the technology, content and feasibility for K-12 school purposes are still being…
Descriptors: Computer Simulation, Elementary Secondary Education, Teacher Attitudes, Technology Uses in Education
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Alsadoon, Hamadah; Alhussain, Thamer – Education and Information Technologies, 2019
This study aims to examine the possibility of implementing the Augmented Reality (AR) application in higher education by answering three questions: Which extended faculty at the Saudi Electronic University are familiar with such applications, what the perceptions do they hold toward using it in education, and what barriers do they believe may…
Descriptors: Universities, Teaching Methods, Computer Simulation, Technical Support