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Shuaizhen Jin; Zheng Zhong; Kunyan Li; Chen Kang – Education and Information Technologies, 2024
This study utilizes a comparative experimental research method to investigate the effect of the Predict, Observe, Explain, and Evaluate (POEE) learning strategy in an immersive virtual environment (IVE) on two types of learners with different levels of prior knowledge. One type referred to as Highly Experienced and Knowledgeable (HEK) learners,…
Descriptors: Active Learning, Inquiry, Prior Learning, Electronic Learning
Zheng, Lanqin; Zhong, Lu; Fan, Yunchao – Education and Information Technologies, 2023
Online collaborative learning (OCL) has been a mainstream pedagogy in the field of higher education. However, learners often produce off-topic information and engage less during online collaborative learning compared to other approaches. In addition, learners often cannot converge in knowledge, and they often do not know how to coregulate with…
Descriptors: Electronic Learning, Cooperative Learning, Undergraduate Students, Learning Analytics
Jun Peng; Meng Sun; Bei Yuan; Cher Ping Lim; Jeroen J. G. van Merriënboer; Minhong Wang – Education and Information Technologies, 2024
Project-based learning (PjBL) has been increasingly promoted and extended to online environments to enhance the quality of higher education. However, PjBL involves complex processes requiring higher-order thinking skills, which may pose challenges to many students especially in online settings with little prompt support from teachers. The problem…
Descriptors: College Students, Thinking Skills, Cognitive Processes, Active Learning
Galip Kartal; Hatice Okyar – Education and Information Technologies, 2025
The present study carried out a bibliometric analysis of L2 eye-tracking research. VOSviewer, CiteSpace, and CitNetExplorer were used for the analysis. The data were 245 articles indexed by Social Sciences Citation Index (SSCI). The study identified the research topics, trends, promising research directions, influential authors and documents, and…
Descriptors: Bibliometrics, Eye Movements, Second Language Learning, Language Research
Yi-Shiuan Chou; Huei-Tse Hou; Kuo-En Chang – Education and Information Technologies, 2024
The trend in history education is gradually emphasizing the development of historical thinking and collaborative problem-solving skills, which are expected to enhance the breadth and depth of learners' thinking. The integration of game-based learning with collaborative problem-solving activities designed for historical thinking is expected to help…
Descriptors: History Instruction, Instructional Effectiveness, Behavior Patterns, Cognitive Processes
Xiongjun Zhou; Yunxia Xiao; Mengxue Zheng; Zhijie Liang; Bo Sun; Juan Yang – Education and Information Technologies, 2024
A substantial amount of literature has shown that the input flooding and enhancement (Textual enhancement, TE) technique helps learners to perceive and acquire target features implicitly. Previous studies explored the efficacy of computer-assisted TE interventions in Second Language Acquisition with diverse techniques, but animation has not yet…
Descriptors: Foreign Countries, Second Language Learning, Elementary School Students, Animation
Sumardani, Dadan; Lin, Chih-Hung – Education and Information Technologies, 2023
Virtual Reality (VR) has gained popularity in educational fields enabling new learning possibilities. In the implementation process, VR could improve learning by increasing positive affective and cognitive processing, whereas VR also could hurt learning by increasing distraction and leading to poorer learning outcomes. Thus, understanding the…
Descriptors: Computer Simulation, Cognitive Processes, Brain Hemisphere Functions, Reading Processes
Huan Kang; Hong Chen – Education and Information Technologies, 2025
This study investigates the effects of online instructors' use of initiation and maintenance rapport-building strategies (RBS) on Chinese EFL learners' CALL motivation and cognitive load management. Mixed methods research was used to concurrently triangulate different strands of data on the effects of RBS on 86 randomly sampled EFL learners. The…
Descriptors: English (Second Language), Second Language Learning, Teacher Student Relationship, Cognitive Processes
Chen, Hao; Zhang, Yan; Zhang, Song; Lyu, Tu – Education and Information Technologies, 2023
This study examines the effect of a gamified information security education system (ISES) on developing users' information security awareness and protection behavioral intention. We developed a research model based on affordance theory and means-end chain theory. Using a scenario-based experimental survey approach, we obtained 220 valid samples…
Descriptors: Intention, Information Security, Computer Security, Correlation
Yuyu Dai; Xuebu Hu – Education and Information Technologies, 2025
Online learning as an emerging learning method has a significant impact on education, which cannot be ignored. This article explores the relationship between engagement (including cognition, behavior and emotion), motivation, environment, and college students' concentration in online learning during the COVID-19 pandemic. A total of 889 college…
Descriptors: Foreign Countries, College Students, Attention, Electronic Learning
Xu, Wei; Lou, Ye-Feng; Chen, Hang; Shen, Zhi-Yi – Education and Information Technologies, 2023
This study explored the interaction between cognition and emotion in blended collaborative learning. The participants (n = 30) of this study were undergraduate students enrolled in a 16-week course on information technology teaching. These students were divided into six groups of five people each. The behavior modes of the participants were…
Descriptors: Cognitive Processes, Psychological Patterns, Cooperative Learning, Blended Learning
Yumin Zheng; Chaowang Shang; Wanqing Xu; Ping Zhang; Yulin Zhao; Yiting Liu – Education and Information Technologies, 2025
Student teachers are invaluable educational assets, especially in digital transformation. The online collaborative reflection ability (OCRA) is crucial for their teaching careers and has always been challenging. There is a pressing need for new collaborative learning strategies to enhance student teachers' OCRA and improve the quality of future…
Descriptors: Student Teachers, Cooperative Learning, Reflection, Cognitive Processes
Yu Lei; Xin Fu; Jingjie Zhao; Baolin Yi – Education and Information Technologies, 2025
Grouping students according to their abilities and promoting deeper interaction and moderation are key issues in improving computational thinking in collaborative programming. However, the distribution characteristics and evolving pathways of computational thinking in different groups have not been deeply explored. During the course of a…
Descriptors: Ability Grouping, Computation, Programming, Cooperative Learning
Feng Feng; Wenxia Yang – Education and Information Technologies, 2025
The emergence of digital game types has opened up significant opportunities to facilitate language acquisition through feedback provision, attracting diverse research strands to explore their potential as arenas for technology-assisted language learning. This study investigates the effects of learner-, peer-, and collaborative-regulated feedback…
Descriptors: Foreign Countries, Computer Games, Game Based Learning, Feedback (Response)
Mohammed Ali Mohsen; Tahani Salman Alangari – Education and Information Technologies, 2024
This study aims to analyze the research outputs of immersive technology in the field of education for the past two decades. To this end, we retrieved 2665 articles that contained 75674 valid references from the Scopus database for the period between 2001-2021. Several structural and temporal metrics were used to find out the emerging topics…
Descriptors: Technology Uses in Education, Educational Research, Educational Trends, Computer Simulation