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Yu Lei; Xin Fu; Jingjie Zhao; Baolin Yi – Education and Information Technologies, 2025
Grouping students according to their abilities and promoting deeper interaction and moderation are key issues in improving computational thinking in collaborative programming. However, the distribution characteristics and evolving pathways of computational thinking in different groups have not been deeply explored. During the course of a…
Descriptors: Ability Grouping, Computation, Programming, Cooperative Learning
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Man Huang – Education and Information Technologies, 2025
As educational technology advances, the role of artificial intelligence (AI) in enhancing language education becomes increasingly prominent. However, there is a scarcity of empirical research assessing how AI integration influences student engagement and contributes to the language learning performance. This mixed-methods study seeks to fill the…
Descriptors: Foreign Countries, Middle School Students, Artificial Intelligence, Learner Engagement
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Wang, Tingting; Li, Shan; Huang, Xiaoshan; Pan, Zexuan; Lajoie, Susanne P. – Education and Information Technologies, 2023
Students process qualitatively and quantitatively different information during the dynamic self-regulated learning (SRL) process, and thus they may experience varying cognitive load in different SRL behaviors. However, there is limited research on the role of cognitive load in SRL. This study examined students' cognitive load in micro-level SRL…
Descriptors: Cognitive Processes, Difficulty Level, Learning Strategies, Self Efficacy
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Liping Deng; Yujie Zhou; Jaclyn Broadbent – Education and Information Technologies, 2024
As digital devices become ubiquitous in learning contexts, they have become the main source of distraction that leads to distractive multitasking. This underscores the growing importance of self-regulated learning as a means of combating distraction and persisting in learning. This study aims to bridge the perspectives of self-regulation and…
Descriptors: Attention, Self Management, College Students, Foreign Countries
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Daoudi, Ibtissem – Education and Information Technologies, 2022
In recent years, the interest in the use of serious games as teaching and learning tools in traditional educational processes has increased significantly. Serious Educational Games (SEG) and Learning Analytics (LA) are gaining increasing attention from teachers and researchers, since they both can improve the learning quality. In this article, we…
Descriptors: Learning Analytics, Usability, Educational Games, Educational Benefits
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Weiyi Sun; Miao Chao – Education and Information Technologies, 2024
The use of social media among students has gained significant attention due to its potential impact on academic performance, characterized by both positive and negative effects. However, limited research exists regarding the different types of excessive social media use and their influence on academic performance. In this innovative study, we aim…
Descriptors: Social Media, Mass Media Use, Academic Achievement, Time Management
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Xiao, Jun; Lin, Tzu-Han; Sun-Lin, Hong-Zheng – Education and Information Technologies, 2022
This study aimed to explore the pedagogical dimension of multichannel multimodal learning (MML) and its association with student engagement. Forty-three students from Shanghai Open University participated in the study and their behavioural, emotional, cognitive learning engagement were investigated. Although teaching in the same space, the three…
Descriptors: Learning Modalities, Learning Experience, Learner Engagement, College Students
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Tang, Qing; Zhang, Tao; Jiang, Lixia – Education and Information Technologies, 2023
The rapid development and extensive application of information and communication technologies has facilitated blended instruction, which is regarded as the "new normal" in the field of modern education and has become the focus of academic research. This study thus explored the influencing mechanism of blended instruction on students'…
Descriptors: Blended Learning, Instructional Effectiveness, College Students, Foreign Countries
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Chettaoui, Neila; Atia, Ayman; Bouhlel, Med Salim – Education and Information Technologies, 2023
Recent advances in sensor technology, including eye-gaze tracking, have introduced the opportunity to incorporate gaze into student modelling within an embodied learning context. The produced multimodal data is used to uncover cognitive, behavioural, and affective processes during the embodied learning activity. However, the use of eye-tracking…
Descriptors: Elementary School Students, Eye Movements, Academic Achievement, Human Body
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Ching-Huei Chen; Ching-Ling Chang – Education and Information Technologies, 2024
This study aimed to investigate the effectiveness of using AI-assisted game-based learning on science learning outcomes, intrinsic motivation, cognitive load, and learning behavior. A total of 202 seventh graders were recruited and randomly assigned to the following three groups: (1) Game only (N = 70), (2) GameGPT (N = 63), and (3)…
Descriptors: Artificial Intelligence, Game Based Learning, Technology Uses in Education, Science Instruction
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Li, Yue; Jiang, Qiang; Xiong, Weiyan; Zhao, Wei – Education and Information Technologies, 2023
One of the recognized ways to enhance teaching and learning is having insights into the behavior patterns of students. Studies that explore behavior patterns in online self-directed learning (OSDL) are scant though. In addition, the focus is lacking on how high-achieving (HA) students' behavior patterns affect the academic performance of…
Descriptors: Student Behavior, Behavior Patterns, Electronic Learning, Online Courses
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Jalal, Ahmad; Mahmood, Maria – Education and Information Technologies, 2019
Rapid growth and recent developments in education sector and information technologies have promoted E-learning and collaborative sessions among the learning communities and business incubator centers. Traditional practices are being replaced with webinars (live online classes) E-Quizes (online testing) and video lectures for effective learning and…
Descriptors: Information Technology, Cognitive Processes, Student Behavior, Electronic Learning
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Porras-Hernández, Laura Helena; Navarro-Hernández, María de Lourdes – Education and Information Technologies, 2023
Learning to be tolerant is important in multiethnic societies. Based on the premises that tolerance is built through dialogue and that nowadays much informal learning takes place in social media, this paper explores the reactions of young people when they receive racist memes through social media, and how they dare to express their opinions(or…
Descriptors: Undergraduate Students, Social Media, Communication (Thought Transfer), Written Language
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Shuaizhen Jin; Zheng Zhong; Kunyan Li; Chen Kang – Education and Information Technologies, 2024
This study utilizes a comparative experimental research method to investigate the effect of the Predict, Observe, Explain, and Evaluate (POEE) learning strategy in an immersive virtual environment (IVE) on two types of learners with different levels of prior knowledge. One type referred to as Highly Experienced and Knowledgeable (HEK) learners,…
Descriptors: Active Learning, Inquiry, Prior Learning, Electronic Learning
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Sungkur, R. K.; Antoaroo, M. A.; Beeharry, A. – Education and Information Technologies, 2016
Nowadays, we are living in a world where information is readily available and being able to provide the learner with the best suited situations and environment for his/her learning experiences is of utmost importance. In most learning environments, information is basically available in the form of written text. According to the eye-tracking…
Descriptors: Eye Movements, Cognitive Processes, Visual Perception, Measurement Techniques