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Manuel B. Garcia – Education and Information Technologies, 2025
The global shortage of skilled programmers remains a persistent challenge. High dropout rates in introductory programming courses pose a significant obstacle to graduation. Previous studies highlighted learning difficulties in programming students, but their specific weaknesses remained unclear. This gap exists due to the predominant focus on the…
Descriptors: Programming, Introductory Courses, Computer Science Education, Mastery Learning
Rongxiu Wu; Susan Sunbury; Philip Sadler; Gerhard Sonnert – Education and Information Technologies, 2024
Student identity measures in Science, Technology, Engineering, and Mathematics (STEM) fields are a strong predictor of future persistence in those disciplines. However, there is a paucity of studies with validated measures of students' computer science (CS) identity. The aim of the present study was to assess the reliability and validity of a…
Descriptors: Test Reliability, Test Validity, Computer Science Education, Self Concept
Asiye Toker Gokce; Arzu Deveci Topal; Aynur Kolburan Geçer; Canan Dilek Eren – Education and Information Technologies, 2025
Artificial intelligence (AI) literacy is critical to shaping students' academic experiences and future opportunities inhigher education. This study examines AI literacy among university students, examining variables such as gender, frequency of use of AI applications, completion of AI-related courses, and field of study. The research involved 664…
Descriptors: Artificial Intelligence, Technological Literacy, College Students, Decision Making
Balon, Tyler; Baggili, Ibrahim – Education and Information Technologies, 2023
Over the last decade, industry and academia have worked towards raising students' interests in cybersecurity through game-like competitions to fill a shortfall of cybersecurity professionals. Rising interest in video games in combination with gamification techniques make learning fun, easy, and addictive. It is crucial that cybersecurity curricula…
Descriptors: Competition, Computer Security, Information Security, Computer Science Education
Liu, Yi-Chun; Wang, Wei-Tsong; Huang, Wen-Hsin – Education and Information Technologies, 2023
Prior research has demonstrated the advantages of applying mobile game-based learning (MGBL) applications to supporting students' learning. However, studies that specifically examine the effects of game quality and different types of cognitive loads on learning effectiveness in MGBL contexts are scarce. Therefore, this study aims to address this…
Descriptors: Video Games, Cognitive Processes, Difficulty Level, Academic Achievement
Noura Zeroual; Mahnane Lamia; Mohamed Hafidi – Education and Information Technologies, 2024
Traditional education systems do not provide students with much freedom to choose the right training of study that suits them, which leads on long-term to the negative effects not only on social, economic and mental' well-being of student, but also will have a negative effect on the quality of the work produced by this student in the future. In…
Descriptors: Artificial Intelligence, Technology Uses in Education, Foreign Countries, Computer Science Education
Maria Eftychia Angelaki; Fragkiskos Bersimis; Theodoros Karvounidis; Christos Douligeris – Education and Information Technologies, 2024
Lately, there has been a rising trend towards integrating sustainability issues and implementing sustainable development (SD) goals into higher education, especially in the Information and Communication Technology (ICT) field. This paper presents the challenges of the introduction of education for sustainability in higher education institutions,…
Descriptors: Sustainable Development, Higher Education, Information Technology, Computer Science Education
Roland Kiraly; Sandor Kiraly; Martin Palotai – Education and Information Technologies, 2024
Deep learning is a very popular topic in computer sciences courses despite the fact that it is often challenging for beginners to take their first step due to the complexity of understanding and applying Artificial Neural Networks (ANN). Thus, the need to both understand and use neural networks is appearing at an ever-increasing rate across all…
Descriptors: Artificial Intelligence, Computer Science Education, Problem Solving, College Faculty
Flipped Learning Effect on Classroom Engagement and Outcomes in University Information Systems Class
Meyliana; Sablan, Bruno; Surjandy; Hidayanto, Achmad Nizar – Education and Information Technologies, 2022
How to improve student engagement and educational learning outcomes in the classroom have always been high on a teacher's priority list. Unfortunately, it seems these challenges have become more pronounced in teaching Generation Z. To address these challenges educators are exploring new teaching methodologies such as flipped learning. The authors…
Descriptors: Flipped Classroom, Learner Engagement, Outcomes of Education, Information Systems
Zuhan Liu; Lili Wang – Education and Information Technologies, 2025
With the continuous development of embodied cognition theory and virtual reality (VR) technology, its application in teaching has been paid more and more attention by researchers. However, there are still few practical studies on the combination of VR technology and embodied learning. Starting from literature research, the paper analyzes the…
Descriptors: Cognitive Processes, Computer Simulation, Human Body, Experiential Learning
Shmallo, Ronit; Ragonis, Noa – Education and Information Technologies, 2021
The paper presents research that aims to expose students' understanding of the "this" reference in object-oriented programming. The study was conducted with high school students (N = 86) and college engineering students (N = 77). Conceptualization of "this" reflects an understanding of objects in general and involves aspects of…
Descriptors: Computer Science Education, Programming, High School Students, College Students
Gonzalez, Fernando – Education and Information Technologies, 2023
The study of robotics has become a popular course among many educational programs, especially as a technical elective. A significant part of this course involves having the students learn how to program the movement of a robotic arm by controlling the velocity of its individual joint motors, a topic referred to as joint programming. They must…
Descriptors: Robotics, Educational Technology, Technology Uses in Education, Simulation
Sunday, Kissinger; Wong, Seng Yue; Samson, Balogun Oluwafemi; Sanusi, Ismaila Temitayo – Education and Information Technologies, 2022
Learning object oriented programming (OOP) has been a daunting and challenging task for students across tertiary institutions in Nigeria. Various literatures have suggested the use of technology as a way to improve students' understanding of the subject. In this study, the overall aim is to investigate the effect of Imikode- a virtual reality (VR)…
Descriptors: Foreign Countries, College Students, Computer Simulation, Programming
Mohamed, Abdallah – Education and Information Technologies, 2022
With the increased reliance on technology, computer programming has emerged as an essential skill that is interesting to many audiences beyond merely computer scientists. As a result, many students from various disciplines take first-year computer science courses. This led to classrooms with a lot of diversity in student motivation, backgrounds,…
Descriptors: Heterogeneous Grouping, Ability, Computer Science Education, Introductory Courses
Sakir Hossain Faruque; Sharun Akter Khushbu; Sharmin Akter – Education and Information Technologies, 2025
A career is crucial for anyone to fulfill their desires through hard work. During their studies, students cannot find the best career suggestions unless they receive meaningful guidance tailored to their skills. Therefore, we developed an AI-assisted model for early prediction to provide better career suggestions. Although the task is difficult,…
Descriptors: Decision Making, Career Development, Career Guidance, Computer Science Education