Publication Date
In 2025 | 5 |
Since 2024 | 9 |
Since 2021 (last 5 years) | 16 |
Since 2016 (last 10 years) | 21 |
Since 2006 (last 20 years) | 21 |
Descriptor
Source
Education and Information… | 21 |
Author
Mengmeng Zhang | 2 |
Xiantong Yang | 2 |
Abdykarimova, Saule | 1 |
Akramova, ?liya | 1 |
Al-Emran, Mostafa | 1 |
Al-Qaysi, Noor | 1 |
Al-araibi, Asma Ali Mosa | 1 |
Amandi, Analia | 1 |
Atsushi Mizumoto | 1 |
Balci, Özgül | 1 |
Biset, Julio Cesar | 1 |
More ▼ |
Publication Type
Journal Articles | 21 |
Reports - Research | 19 |
Tests/Questionnaires | 4 |
Reports - Evaluative | 2 |
Education Level
Higher Education | 21 |
Postsecondary Education | 21 |
High Schools | 1 |
Secondary Education | 1 |
Audience
Location
Australia | 1 |
Bangladesh | 1 |
China | 1 |
Iran | 1 |
Israel | 1 |
Japan | 1 |
Kazakhstan | 1 |
Oman | 1 |
Slovakia | 1 |
Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Rachel F. Adler; Devorah Kletenik – Education and Information Technologies, 2025
Although digital accessibility topics are increasingly gaining inclusion in university computing classrooms, many instructors still encounter difficulties in engaging students with this subject. The Universal Design for Learning (UDL) framework, a pedagogical approach that emphasizes multiple means of engagement, offers a promising strategy to…
Descriptors: Access to Education, Learning Processes, Preferences, Educational Games
Chen, Man-Ying; Tang, Joni Tzuchen – Education and Information Technologies, 2023
In higher education, many universities in Taiwan let college students learn excel in a self-directed way. The current axle of the Excel curriculum mainly relies on self-directed learning. In the study, we designed the digital game "Legendary Wizard Excel" and took a certified Excel textbook as the research tool. The game we designed…
Descriptors: Video Games, Computer Software, College Students, Comparative Analysis
Keith Francis Ratumbuisang; Uun Hariyanti; Godham Eko Saputro; Yan Amal Abdilah – Education and Information Technologies, 2024
As technology advances, virtual museums have gained popularity as a new form of learning resources. However, persuading audiences to absorb and comprehend a tremendous volume of information in an unregulated online environment is the challenge. Considering the use of an online application in educational practice, collaborative teamwork can be…
Descriptors: Story Telling, College Students, Student Attitudes, Computer Simulation
Md Al Amin; Yang Sok Kim; Mijin Noh – Education and Information Technologies, 2025
The introduction of artificial intelligence technologies like ChatGPT has brought a revolution in various sectors, including higher education. The study aims to examine the drivers that influence ChatGPT adoption among students in higher studies in Bangladesh. This study combined UTAUT model components with constructs such as perceived knowledge…
Descriptors: Trust (Psychology), Artificial Intelligence, Computer Software, Social Influences
Mengmeng Zhang; Xiantong Yang – Education and Information Technologies, 2025
Using information technology tools for academic help-seeking among college students has become a popular trend. In the evolutionary process between Generative Artificial Intelligence (GenAI) and traditional search engines, when students face academic challenges, do they tend to prefer ChatGPT, or are they more inclined to utilize Google? And what…
Descriptors: Web Sites, Artificial Intelligence, Synchronous Communication, Computer Software
Yovav Eshet – Education and Information Technologies, 2024
The COVID-19 pandemic has forced higher education institutions worldwide to shift from face-to-face (F2F) to emergency remote teaching (ERT), which has led to an increased concern about academic integrity. This study examines the relationship between learning environment and academic integrity via plagiarism detection software in different…
Descriptors: Plagiarism, Integrity, Ethics, Student Behavior
Jian-Hong Ye; Mengmeng Zhang; Weiguaju Nong; Li Wang; Xiantong Yang – Education and Information Technologies, 2025
ChatGPT, as an example of generative artificial intelligence, possesses high-level conversational and problem-solving capabilities supported by powerful computational models and big data. However, the powerful performance of ChatGPT might enhance learner dependency. Although it has not yet been confirmed, many teachers and scholars are also…
Descriptors: Artificial Intelligence, College Students, Problem Solving, Student Attitudes
Kazemi, Pooneh; Pourdana, Natasha; Khalili, Gholamhassan Famil; Nour, Payam – Education and Information Technologies, 2022
Written languaging (WL) as a facilitator of second/foreign language (L2) learning has been investigated by several researchers. Yet, the dynamic nature of WL episodes has remained under-researched. This study aimed to examine whether the focus of e-collaborative writing and the mediation modalities in Google Docs would have differential impacts on…
Descriptors: Written Language, Electronic Learning, Cooperative Learning, Writing Assignments
Shao-Chen Chang; Charoenchai Wongwatkit – Education and Information Technologies, 2024
As computational thinking becomes increasingly essential, the challenge of designing effective teaching approaches to foster students' abilities in this area persists, especially for higher order thinking skills. This study addresses this challenge by proposing and implementing a peer assessment-based Scrum project (PA-SP) learning approach in…
Descriptors: Peer Evaluation, Computer Science Education, Programming, Mental Computation
Yanxia Yang – Education and Information Technologies, 2024
The use of machine translation has become a topic of debate in language learning, which highlights the need to thoroughly examine the appropriateness and role of machine translation in educational settings. Under the theoretical framework of task-technology fit, this explanatory case study set out to investigate the predictive role of machine…
Descriptors: Translation, Computational Linguistics, Learning Processes, English (Second Language)
Jerry Huang; Atsushi Mizumoto – Education and Information Technologies, 2025
This study aimed to examine the effect of incorporating the generative pre-trained AI chatbot, ChatGPT, into an instructor-led writing class on the motivation of Japanese university students. This study examines changes in students' Ideal L2 Self, Ought-to L2 Self, and L2 Learning Experience using Dörnyei's L2 Motivational Self System (L2MSS)…
Descriptors: Artificial Intelligence, Teaching Methods, Computer Software, Technology Uses in Education
Zengin, Yilmaz – Education and Information Technologies, 2022
The study focused on how university students constructed proof of the Fundamental Theorem of Calculus (FTC) starting from their argumentations with dynamic mathematics software in collaborative technology-enhanced learning environment. The participants of the study were 36 university students. The data consisted of participants' written…
Descriptors: Mathematics Instruction, Mathematical Logic, Validity, College Students
Wang, Xuebin; Lu, Aitao; Lin, Tao; Liu, Siyi; Song, Tianhua; Huang, Xin; Jiang, Lilan – Education and Information Technologies, 2022
Mobile language learning has attracted much attention in recent years. Previous research has demonstrated a relationship between perceived usefulness and continuance intention to use technology. This study used a cross-section design to further investigate the possible association between perceived usefulness and continuance intention in the…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), College Students
Campo, Marcelo; Amandi, Analia; Biset, Julio Cesar – Education and Information Technologies, 2021
Moodle represents a great contribution to the educational world since it provides an evolving platform for Virtual Learning Management Systems (VLMS) that became a standard de facto for most of the educational institutions around the world. Through the pedagogical functions provided, it collects in the many globally spread out databases a huge…
Descriptors: Computer Software, Computer Simulation, Integrated Learning Systems, Teaching Methods
Liu, Chen-Chen; Liu, Shi-Jie; Hwang, Gwo-Jen; Tu, Yun-Fang; Wang, Youmei; Wang, Naini – Education and Information Technologies, 2023
With the rapid development of Artificial Intelligence, automatic writing evaluation (AWE) has received much attention from English Foreign Language (EFL) writing teachers. However, the obstacles and potential problems of integrating AWE in EFL writing instruction have yet to be explored. Scholars have indicated that the effectiveness of AWE in EFL…
Descriptors: Learner Engagement, English (Second Language), Second Language Learning, Second Language Instruction
Previous Page | Next Page »
Pages: 1 | 2