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Showing 1 to 15 of 18 results Save | Export
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Nuo Cheng; Wei Zhao; Xiaoqing Xu; Hongxia Liu; Jinhong Tao – Education and Information Technologies, 2024
Learning analytics dashboards are becoming increasingly common tools for providing feedback to learners. However, there is limited empirical evidence regarding the effects of learning analytics dashboard design features on learners' cognitive load, particularly in digital learning environments. To address this gap, we developed goal-based,…
Descriptors: Learning Analytics, Learning Management Systems, Cognitive Ability, Online Courses
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Hoang, Loc Phuoc; Le, Hieu Thanh; Van Tran, Hung; Phan, Thanh Chi; Vo, Duc Minh; Le, Phuong Anh; Nguyen, Dung The; Pong-inwong, Chakrit – Education and Information Technologies, 2022
Peer assessment has an important role in teaching and learning nowadays. However, the existing techniques tend to be limited due to a lack of a suitable means to evaluate the accuracy of peer assessment activities and supervise peer assessment performances in an online environment. Hence, it is very necessary to develop new solutions encourage…
Descriptors: Peer Evaluation, Teaching Methods, Learning Processes, Accuracy
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Jesús Pérez; Eladio Dapena; Jose Aguilar – Education and Information Technologies, 2024
In tutoring systems, a pedagogical policy, which decides the next action for the tutor to take, is important because it determines how well students will learn. An effective pedagogical policy must adapt its actions according to the student's features, such as knowledge, error patterns, and emotions. For adapting difficulty, it is common to…
Descriptors: Feedback (Response), Intelligent Tutoring Systems, Reinforcement, Difficulty Level
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Wang Zhou; YeaJin Kim – Education and Information Technologies, 2024
The application of artificial intelligence technologies, such as ChatGPT-4, offers a substantial chance to improve the learning process. The promising prospect of utilizing artificial intelligence and ChatGPT-4 to enhance educational interactions by offering tailored and engaging experiences is highly enticing. The promise of ChatGPT-4 resides in…
Descriptors: Music Education, Computer Software, Undergraduate Students, Foreign Countries
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Uwurukundo, Marie Sagesse; Maniraho, Jean François; Tusiime Rwibasira, Michael – Education and Information Technologies, 2022
We implemented GeoGebra software in Rwandan secondary schools to check its effectiveness during teaching and learning geometry concepts. The quasi-experimental design was used, and four schools were purposefully selected. Two schools were from Northern Province, while the other two were selected from Kigali city. A geometry-based test composed of…
Descriptors: Geometry, Computer Software, Mathematics Instruction, Concept Formation
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Mohan Honnagudi Gururaj; Nandish Malleshappa; Sankhya Nagesh Nayak; Devaraj Fakkirappa Vadenapur; Benak Patel Medugondanahalli Puradaswamy – Education and Information Technologies, 2024
A Study with undergraduate engineering students was conducted in order to evaluate whether cognitive and comprehending ability can be improved by incorporating the tool based learning. The simulator tools and virtual labs were used to represent tool based learning. The study was conducted on three different years of students. In the first stage…
Descriptors: Undergraduate Students, Engineering Education, Evaluation, Comprehension
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Yang, Jiumin; Zhu, Fangfang; Jiang, Yirui; Pi, Zhongling – Education and Information Technologies, 2023
Evidence regarding the benefits of an instructor's deictic gestures in video lectures on adults' learning may not necessarily be reflective of their effect on children's learning. Furthermore, there is a lack evidence regarding how deictic gestures specifically affect learners' learning process. Based in cognitive load theory, with consideration…
Descriptors: Comparative Analysis, Video Technology, Children, Nonverbal Communication
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Chen, Yulin – Education and Information Technologies, 2023
This study investigated the motivation of Taiwanese undergraduate EFL students in learning English-to-Chinese translation and the intention to use a digital game-based learning app called CHEN-slate. The app, consisting of a learning zone, practice zone, and competition zone and including translation skills needed for actual translation practice,…
Descriptors: Translation, Game Based Learning, English (Second Language), Second Language Learning
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Mselle, Leonard; Ishengoma, Fredrick – Education and Information Technologies, 2022
In this paper, MTL, an approach for visualization-based pedagogy, is analyzed and contextualized in both Cognitive Load Theory (CLT) and Dual Coding Theory (DCT). Through MTL, lectures, tutorials, laboratory sessions and individual study in learning and teaching programming are all carried out using two cognitive channels; verbal and non-verbal.…
Descriptors: Visualization, Teaching Methods, Cognitive Ability, Learning Theories
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Taçgin, Zeynep – Education and Information Technologies, 2020
The perceived effectiveness of an IVRLE may distinguish depending on the previous knowledge learners. The purpose of this research is to investigate the features of an immersive virtual reality learning environment (IVRLE) and to evaluate its perceived simulation effectiveness under the learning, attitude, and confidence sub-concepts. This study…
Descriptors: Computer Simulation, Teaching Methods, Nursing Education, Undergraduate Students
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Tzagkourni, Evangelia; Chlapana, Elissavet; Zaranis, Nicholas – Education and Information Technologies, 2021
The purpose of this present study is to explore the effect of an instructional approach that utilizes Information and Communication Technology (ICTs) and is based on Van Hiele's levels of geometric thought and Hoffer's skills that describe them, for the instruction of the English Alphabet. The sample of the present research consisted of Greek…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Intervention
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Ariel, Yaron; Elishar-Malka, Vered – Education and Information Technologies, 2019
This study examined the viewpoints of lecturers and students regarding the roles of smartphones in the classroom: how legitimate is it to use them in class, and in what ways? Does the usage of smartphones impair in-class learning processes, and if it does, can we tie specific uses with specific disruptions to the class? Conversely, could it be…
Descriptors: Telecommunications, Handheld Devices, Undergraduate Students, Student Attitudes
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Balci, Özgül; Kartal, Galip – Education and Information Technologies, 2021
The purpose of this mixed-method study was to examine the effect of a new vocabulary revision technique "peer-chain" developed by the researchers on vocabulary learning and retention among English as a foreign language (EFL) university students. A total of 46 participants (21 in the control group and 25 in the experimental group)…
Descriptors: Vocabulary Development, Multiple Choice Tests, Computer Software, Comparative Analysis
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Salem, Ashraf Atta M. S. – Education and Information Technologies, 2019
The current research aims to establish several theoretical frameworks and educational implications for a new web-based learning model "SOSE". Additionally, it also aims to compare and contrast the new model to a well-known web-based learning model, WebQuest, which was developed by Dodge of San Diego State University (1995b). WebQuest is…
Descriptors: Online Courses, Web Based Instruction, Teaching Methods, Comparative Analysis
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Çakir, Ismail; Özer, Mustafa – Education and Information Technologies, 2020
Online corpus referencing through web applications such as fraze.it can help non-native language teachers train tertiary level learners of academic writing by providing them with native or near-native perspectives which come within concordance lines derived from authentic sources. The present study features a semi-experimental design in order to…
Descriptors: Second Language Learning, Second Language Instruction, Comparative Analysis, Computational Linguistics
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