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Abdou L. J. Jammeh; Claude Karegeya; Savita Ladage – Education and Information Technologies, 2025
Clicker-integrated instruction is the current innovation in teaching and learning. Several studies used this technology to investigate learning processes, while others mainly used it to asses for learning, facilitation of group discussion and students' participation. All applications require creativity and analytical thinking and very much…
Descriptors: Chemistry, Science Instruction, Audience Response Systems, Computer Assisted Instruction
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Hossein Kargar Behbahani; Sedigheh Karimpour – Education and Information Technologies, 2025
This study examined the effect of mobile-mediated dynamic assessment on reading comprehension and reading fluency skills of Iranian L2 learners. With 50 Iranian L2 learners, randomly assigned to the experimental and control groups, a pretest-posttest control group design was used. Whereas the control group received traditional instructor…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Reading Comprehension
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Zhengyuan Liu – Education and Information Technologies, 2024
This study investigates the differential impacts of various online language assessment models--specifically, the Nonlinear Dynamic Individual-Centered Language Assessment (NDICLA), diagnostic assessment, and formative assessment--on the cognitive load and learning outcomes of English as a Foreign Language (EFL) learners within computer-assisted…
Descriptors: Computer Assisted Testing, Student Evaluation, Models, Second Language Learning
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Missaoui, Siwar; Maalel, Ahmed – Education and Information Technologies, 2021
A student's profile defines the best way a student chooses to learn. It comprises information on student's characteristics such as background knowledge, learning style preference, goals, personality etc. The foremost challenge that the students experience in learning system is that they are unable to bring back relevant information based on their…
Descriptors: Profiles, Models, Computer Games, Cognitive Style