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Showing 1 to 15 of 17 results Save | Export
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Sirin Küçük-Avci; Özcan Erkan Akgün; Fatime Balkan-Kiyici – Education and Information Technologies, 2024
This study aimed to juxtapose the impacts of the Problem-Based Learning (PBL) methodology implemented within a three-dimensional (3D) virtual environment against PBL in a conventional face-to-face setting, along with a control group, on students' learning performance, conceptual comprehension, and spatial aptitude. The investigation concentrated…
Descriptors: Problem Based Learning, Educational Technology, Electronic Learning, In Person Learning
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Obada, David O.; Bako, Raymond B.; Ahmed, Abdulkarim S.; Anafi, Fatai O.; Eberemu, Adrian O.; Dodoo-Arhin, David; Oyedeji, Ayodeji N.; Salami, Kazeem A.; Samuel, Bassey O.; Samuel, Emmanuel T.; Obada, Israel B. – Education and Information Technologies, 2023
Research and academia have been recently affected by the Coronavirus (COVID-19), and physical classrooms and laboratory experiments have been affected significantly due to the recent laboratory closures. This has led to innovative approaches to curb this problem. To address these difficulties in teaching bioengineering related courses that is of…
Descriptors: Engineering Education, Teaching Methods, Distance Education, Active Learning
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Lin, Yi-Ling; Chien, Shih-Yi; Su, Wei-Cheng; Hsiao, Sharon Ihan – Education and Information Technologies, 2023
There are plentiful online programming resources that enable learners to develop an understanding of conceptual knowledge and practical implementation. However, learners, especially novices, often experience difficulties locating the required information to solve the programming problems. Differ from natural language in syntax and convention,…
Descriptors: Programming, Game Based Learning, Concept Formation, Learner Engagement
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Yilmaz, Rabia Meryem; Topu, Fatma Burcu; Takkaç Tulgar, Aysegül – Education and Information Technologies, 2022
The purpose of this study is to discover pre-school children's vocabulary learning, retention levels, and perspectives of English language learning using augmented reality (AR) technology. To achieve this goal, a one-group pre-test, and post-test design was used to assess the effect of using AR-supported educational toys on pre-school children's…
Descriptors: Vocabulary Development, Retention (Psychology), Preschool Children, English (Second Language)
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Liu, Chan; Liu, Hao; Tan, Zhanglu – Education and Information Technologies, 2023
In online education, the appropriate choice of means of knowledge visualization can reduce cognitive load and improve cognitive efficiency. However, no universal basis for selection can cause confusion in the pedagogical context. This study used the revised Bloom's taxonomy to combine the types of knowledge with cognitive goals. We used a course…
Descriptors: Epistemology, Visualization, Eye Movements, Electronic Learning
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Aydan Aytekin; Mustafa Sami Topçu – Education and Information Technologies, 2024
Circulatory system is a challenging subject for middle school students to learn and understand conceptual relationships. To address these challenges, this study developed plugged (computational thinking activities using computer) and unplugged (computational thinking activities without using computer) teaching modules that integrated computational…
Descriptors: Computation, Thinking Skills, Human Body, Middle School Students
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Amoudi, Ghada; Tbaishat, Dina – Education and Information Technologies, 2023
Social network analysis involves delicate and sophisticated mathematical concepts which are abstract and challenging to acquire by traditional methods. Many studies show that female students perform poorly in computer science-related courses compared to male students. To address these issues, this research investigates the impact of employing a…
Descriptors: Computer Science, Graduate Students, Outcomes of Education, Educational Technology
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Sara Ekström; Lena Pareto; Sara Ljungblad – Education and Information Technologies, 2025
There is a growing interest in whether social robots, which are embodied and exhibit human-like behaviour, can be used for teaching and learning. Still, very few studies focus on the teacher's role. This study focuses on how a teacher acted in a learning-by-teaching activity with 20 children. In this small-scale field experiment, the teacher's…
Descriptors: Mathematics Instruction, Cooperative Learning, Scaffolding (Teaching Technique), Video Games
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Yunus Kökver; Hüseyin Miraç Pektas; Harun Çelik – Education and Information Technologies, 2025
This study aims to determine the misconceptions of teacher candidates about the greenhouse effect concept by using Artificial Intelligence (AI) algorithm instead of human experts. The Knowledge Discovery from Data (KDD) process model was preferred in the study where the Analyse, Design, Develop, Implement, Evaluate (ADDIE) instructional design…
Descriptors: Artificial Intelligence, Misconceptions, Preservice Teachers, Natural Language Processing
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Liu Wang; GuangTao Xu – Education and Information Technologies, 2024
The self-explanation strategy motivates learners to actively select and integrate information, thereby fostering meaningful learning. To generate comprehensive and insightful explanations, learners often require support. However, there is a limited understanding of the optimal form of self-explanation that effectively assists learners in applying…
Descriptors: Cues, Learning Motivation, Self Concept, Epistemology
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Uwurukundo, Marie Sagesse; Maniraho, Jean François; Tusiime Rwibasira, Michael – Education and Information Technologies, 2022
We implemented GeoGebra software in Rwandan secondary schools to check its effectiveness during teaching and learning geometry concepts. The quasi-experimental design was used, and four schools were purposefully selected. Two schools were from Northern Province, while the other two were selected from Kigali city. A geometry-based test composed of…
Descriptors: Geometry, Computer Software, Mathematics Instruction, Concept Formation
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Ezeamuzie, Ndudi O. – Education and Information Technologies, 2023
Several instructional approaches have been advanced for learning programming. However, effective ways of engaging beginners in programming in K-12 are still unclear, especially among low socioeconomic status learners in technology-deprived learning environments. Understanding the learning path of novice programmers will bridge this gap and explain…
Descriptors: Programming, Constructivism (Learning), Programming Languages, Computer Science Education
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Cederqvist, A-M. – Education and Information Technologies, 2022
Designing programmed technological solutions (PTS) with programming materials has become a way to contextualise educational content related to PTS and programming. However, studies show that pupils have difficulties conceptualising central phenomena involved in the process, which affects their ability to design PTS. In order to understand these…
Descriptors: Programming, Coding, Computer System Design, Elementary School Students
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Kroustalli, Chrysoula; Xinogalos, Stelios – Education and Information Technologies, 2021
Serious games, or else educational games, for programming are considered to have a positive impact on learning programming. Specifically, serious games are considered to motivate students and engage them in playing and learning programming. However, more research is required in order to study their effects in learning programming, as well as their…
Descriptors: Instructional Effectiveness, Teaching Methods, Computer Science Education, Programming Languages
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Bazelais, Paul; Doleck, Tenzin – Education and Information Technologies, 2018
Research has suggested that learning approaches such as blended learning can enhance both the quality of instruction and student learning outcomes in STEM (Science, Technology, Engineering, & Mathematics) education. However, little is known about how such instructional approaches affect learning outcomes in the context of "Collège…
Descriptors: Blended Learning, Conventional Instruction, Mechanics (Physics), College Science
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