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Lili Yang; Qiaoqiao Kong – Education and Information Technologies, 2025
In examining the nexus between education and income levels in rural areas amid contemporary challenges, this article reveals the critical role of education in addressing issues of accessibility and quality in these regions. Utilizing an experimental design with 116 participants in rural China, the study introduced a novel teaching approach to the…
Descriptors: Income, Socioeconomic Status, Rural Areas, Role of Education
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Yu-Teng Jang; I-Ting Chiang – Education and Information Technologies, 2024
The study aims to probe the roles of learning desire and persistence in influencing Gen Z learners' continuance intention of using YouTube for learning in digital learning context. Building upon prior research, a research framework with 10 hypotheses was proposed and empirically tested by using Partial Least Squares Structure Equation Modelling…
Descriptors: Age Groups, Learning Management Systems, Teaching Methods, Academic Persistence
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Linyuan Wang; Arjen de Vetten; Wilfried Admiraal; Roeland van der Rijst – Education and Information Technologies, 2025
In this study, we investigated the relationship between perceived learner control and student engagement in a blended course. Data were collected from 110 s-year bachelor students through weekly questionnaires to gather information about how they perceived their learner control and engagement in various study activities, including reading…
Descriptors: Undergraduate Students, Blended Learning, Teaching Methods, Student Empowerment
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Ortiz-Martínez, Esther; Santos-Jaén, Jose Manuel; Marín-Hernández, Salvador – Education and Information Technologies, 2023
New technologies have led to digital educational tools to improve learning. Game-Based Learning makes it possible to test whether there is a positive impact on official grades. We have collected the scores of the Kahoot! games, the marks of the continuous assessment, the final exam, and the final mark of the subject, to create an ad-hoc database.…
Descriptors: Educational Games, Teaching Methods, Accounting, Game Based Learning
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Kaplan-Rakowski, Regina; Dhimolea, Tetyana Kucher; Khukalenko, Iuliia Sergeevna – Education and Information Technologies, 2023
Using Virtual Reality (VR) in educational contexts is becoming increasingly common. The ability of VR to provide authentic learning experiences is making it a particularly promising platform for language learning, but the research on its acceptance among language teachers is scarce. This paper reports the results obtained from a large-scale (N =…
Descriptors: Computer Simulation, Educational Technology, Language Teachers, Teacher Attitudes
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Xinlei Li; Guoyuan Sang; Martin Valcke; Johan van Braak – Education and Information Technologies, 2024
Computational thinking (CT) is valued as a thinking process that is required to adapt to the development of curriculum in primary education. In the context of modern information technology, English as a language subject emphasizes the necessity for changes in both learning and teaching modes. However, there is a lack of up-to-date synthesis…
Descriptors: Computer Science Education, Technological Literacy, Pedagogical Content Knowledge, Elementary School Students
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Abbas, Asad; Haruna, Hussein; Arrona-Palacios, Arturo; Camacho-Zuñiga, Claudia; Núñez-Daruich, Sandra; Enríquez de la O, Jose Francisco; Castaño-Gonzalez, Raquel; Escamilla, Jose; Hosseini, Samira – Education and Information Technologies, 2022
In today's ICT-based learning environment, students are expected to evaluate the structure of their courses and associated teaching methods. The expectation is that these evaluations will provide valuable feedback to teaching staff. This quantitative study explores the impact of students' evaluations of teaching (SETs) and is based on the…
Descriptors: Student Evaluation of Teacher Performance, Information Technology, Course Content, Teaching Methods
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E. Gothai; S. Saravanan; C. Thirumalai Selvan; Ravi Kumar – Education and Information Technologies, 2024
In recent years, online education has been given more and more attention with the widespread use of the internet. The teaching procedure divides space and makes time for online learning; though teachers cannot control the learners accurately, the state of education calculates learners' learning situation. This paper explains that the discourse…
Descriptors: Artificial Intelligence, Discourse Analysis, Classification, Comparative Analysis
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Li, Wei; Liu, Cheng-Ye; Tseng, Judy C. R. – Education and Information Technologies, 2023
Collaborative programming can develop computational thinking and knowledge of computational programming. However, the researchers pointed out that because students often fail to mobilize metacognition to regulate and control their cognitive activities in a cooperation, this results in poor learning effects. Especially low-achieving students need…
Descriptors: Correlation, Metacognition, Thinking Skills, Programming
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Yi Li; Ghulfam Sadiq; Ghulam Qambar; Pengyu Zheng – Education and Information Technologies, 2025
Integrating ChatGPT into educational contexts has become prevalent due to its potential to revolutionize teaching, learning, and research. However, to ensure positive use, it is necessary to design learning environments that effectively incorporate this technology. This study employed self-determination theory as an undergirding framework to…
Descriptors: Student Research, Independent Study, Undergraduate Students, Correlation
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Muhammad Alrayes – Education and Information Technologies, 2024
Teaching English in second language contexts seems to have succeeded in implementing only target-language policy allowed during class time. However, the problem persists in teaching English in foreign language contexts where English is not the official and/or first language in those countries. Such situations kept the question unanswered; whether…
Descriptors: English (Second Language), Second Language Instruction, Second Language Learning, Teaching Methods
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Debbie A. Sanders; Shirley S. Mukhari – Education and Information Technologies, 2024
The purpose of this research is to analyse the support that lecturers need to be able to implement a blended learning approach successfully. Blended learning is now seen as an approach that can create engaging learning environments, to enhance students' self-directed learning and improve the whole learning experience. The study investigated the…
Descriptors: Teacher Attitudes, Blended Learning, Correlation, Foreign Countries
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Bergdahl, Nina; Nouri, Jalal; Fors, Uno – Education and Information Technologies, 2020
With the digitalisation of education increasing, the relationship between student engagement in Technology-enhanced Learning (TEL) and digital skills has remained largely unexplored. There is a strong consensus that engagement is necessary for students to succeed in school. We hypothesised that students reporting high and low levels of general…
Descriptors: Educational Technology, Technology Uses in Education, Technological Literacy, Learner Engagement
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Sercemeli, Murat; Baydas Onlu, Ozlem – Education and Information Technologies, 2023
The study aims to examine student emotions and behavior in a Gamified Learning Environment (GLE) in detail. In the study, in order to reveal the behavior (dynamics) and feelings (emotions) that emerge within the framework of the mechanics applied in the GLE process, it is within the scope of the main objectives of the study to determine how…
Descriptors: Accounting, Teaching Methods, Game Based Learning, Outcomes of Education
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Abbas, Asad; Fatima, Anam; Arrona-Palacios, Arturo; Haruna, Hussein; Hosseini, Samira – Education and Information Technologies, 2021
This quantitative research study explores the external factors of plagiarism among university students in Pakistan. Data were collected from Islamabad city-based university students using an on-line survey that contains questions related to students' plagiarism, from the internet access, ethical control, and teaching factors. For this research, we…
Descriptors: Ethics, Plagiarism, College Students, Student Attitudes
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