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Showing 1 to 15 of 46 results Save | Export
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Furkan Kalyoncu; Hasan Karal – Education and Information Technologies, 2025
The aim of this study is to design and develop an augmented reality based mobile application (HardwARe teaching material) based on the "Computer Systems" subject outcomes in the 5th grade curriculum. In the design and development phase of the HardwARe teaching material, the design-based research (DBR) method, which is frequently…
Descriptors: Computer Simulation, Technology Uses in Education, Design, Material Development
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Hussein Karam Hussein Abd El-Sattar – Education and Information Technologies, 2025
Daily living activities (DLAs) are crucial for people with autism spectrum disorder (ASD). Immersive learning technologies (ILTs), such as virtual reality (VR), augmented reality (AR), serious games (SGs), and the metaverse, are emerging and expanding globally as a result of the COVID-19 pandemic. In the virtual world, metaverse technology is…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Daily Living Skills, Computer Simulation
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Hayoung Jeon; Yumi Jun; Teemu H. Laine; Eunha Kim – Education and Information Technologies, 2024
Empathy is an essential human skill that can be divided into two types: (1) cognitive empathy, which is the capacity of understanding others' thoughts and emotions; and (2) affective empathy, which is the capacity to feel others' emotional states. Many educational contents exist for both types, and immersive virtual reality (VR) has been shown to…
Descriptors: Computer Simulation, Technology Uses in Education, Game Based Learning, Computer Games
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Peng Tan; Xiangshi Ren; Zixue Cheng; Yi Ji – Education and Information Technologies, 2024
In the Digital Heritage Education (DHE) classroom, students use digital tools to assist in understanding intangible cultural heritage (ICH), which comprises intricate knowledge. However, students may still encounter obstacles when trying to produce creative designs. To address this issue, we propose a framework that adopts a human-engaged…
Descriptors: Electronic Learning, Cultural Background, Heritage Education, Educational Technology
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Jiawei, Wang; Mokmin, Nur Azlina Mohamed – Education and Information Technologies, 2023
Virtual reality (VR) has been one of the most widely developed forms of an alternate reality for use in education over the past few decades. Educators in many subjects are experimenting with incorporating this technology into their teaching processes, with the intention of creating a learning environment that their students can interact with to…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Art Education
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Zengin, Yilmaz – Education and Information Technologies, 2023
The purpose of this study is to examine the effect of a professional development course based on information and communication technologies (ICTs) on mathematics teachers' skills in designing technology-enhanced task. A technology-enhanced professional development course for supporting mathematical reasoning is designed, implemented, and evaluated…
Descriptors: Faculty Development, Information Technology, Technology Uses in Education, Mathematics Teachers
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Estrada-Molina, Odiel; Fuentes-Cancell, Dieter Reynaldo; Morales, Anaibis Alvarez – Education and Information Technologies, 2022
International reports analyzing current and future educational trends with an emphasis on technologies applied to education declare the importance of the design and application of digital educational resources. Guaranteeing its usability allows obtaining an adequate resource with a high pedagogical and technological quality. The objective of this…
Descriptors: Educational Technology, Technology Integration, Usability, Computer Software Evaluation
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Tamara Handy; Elizabeth B. Kozleski; Emma Bene – Education and Information Technologies, 2025
During COVID, many students in the United States struggled to learn and develop through school-based online learning. Students with learning differences were particularly vulnerable (Kozleski, 2020). Intersectional differences compounded learner challenges through food, language and housing insecurities, as well as loss of household income. While…
Descriptors: Students with Disabilities, Special Needs Students, At Risk Students, Educational Technology
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Mohamed, Tarek Ismail; Sicklinger, Andreas – Education and Information Technologies, 2022
With the rapid digital developments, the practice and study of VR/AR technologies reached almost all the design disciplines by considering different applications. Therefore, there is continuous pressure on design education, where course programs in graphic design, media design, fashion design, and product design must promptly incorporate these new…
Descriptors: Design, Technology Integration, Educational Technology, College Students
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Ni, Yuan; Deng, Teng; Li, Jing; Zhang, Jiaqi; Zhang, Chi – Education and Information Technologies, 2023
Under the rapid development of higher vocational colleges in China, design subject was receiving increasing number of students and confronting the necessity of improving teaching efficiency. Informational technology, regarded as an effective approach in many areas, was investigated for its impact on the design teaching efficiency and evaluated its…
Descriptors: Vocational Education, Foreign Countries, Educational Technology, Teacher Effectiveness
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Lakay, Denise; Iyamu, Tiko – Education and Information Technologies, 2022
Despite the numerous support systems, academic performances in many South African higher institutions continue to experience challenges while some are declining in throughputs. Some of the support mechanisms seem to be black boxed, notwithstanding the deteriorating situation. Thus, there is "prima facie" evidence that the factors that…
Descriptors: Academic Achievement, Robotics, Automation, Technology Uses in Education
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Zhu, Meina; Zhang, Ke – Education and Information Technologies, 2023
Since the COVID-19 pandemic, there has been an increasing growing need for learning experience or instructional designers. As a result, online courses on user experience (UX) design for learning are in demand to prepare those much-needed professionals. This paper reports the first circle of educational design research (EDR) on such a completely…
Descriptors: COVID-19, Pandemics, Online Courses, Design
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Monsalve-Pulido, Julian; Aguilar, Jose; Montoya, Edwin – Education and Information Technologies, 2023
The adaptation of traditional systems to service-oriented architectures is very frequent, due to the increase in technologies for this type of architecture. This has led to the construction of frameworks or methodologies for adapting computational projects to service-oriented architecture (SOA) technology. In this work, a framework for adaptation…
Descriptors: Artificial Intelligence, Information Technology, Design, Governance
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Tunga, Yeliz; Cagiltay, Kursat – Education and Information Technologies, 2023
Eye movement modeling examples (EMME) are novel types of video modeling examples that contain additional eye-movement recordings of the model to provide attentional guidance. Increasing demand in using instructional videos and interest in using eye-tracking in education makes EMME an appealing research subject. Hence, this study aims to…
Descriptors: Models, Eye Movements, Video Technology, Attention
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Tatli, Zeynep; Çelenk, Göksel; Altinisik, Derya – Education and Information Technologies, 2023
In this study, it is aimed to examine and analyze virtual museums in accordance with design and perception of social presence. In this context, virtual museums that offer free access internationally were identified and accepted as documents. Document analysis, one of the qualitative research methods, was used in the study. Each of the virtual…
Descriptors: Museums, Computer Simulation, Art, Design
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