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Shum, Lok Cheung; Rosunally, Yasmine; Scarle, Simon; Munir, Kamran – Education and Information Technologies, 2023
When the traditional "one size fits all" approach is used in designing educational games, the game context is usually arranged in a fixed sequence. However, the designated content may not effectively support the diversity of players. The player's ability and characteristics should be considered and supported with an appropriate learning…
Descriptors: Individualized Instruction, Educational Games, Student Centered Learning, Instructional Design
Jason K. Y. Chan; Peggy M. L. Ng – Education and Information Technologies, 2024
With the increasing usage of digital technologies, online collaborative learning is becoming popular in institutions. However, comprehensive factors (e.g. technological factors, collaboration factors and psychological factors) affecting the effectiveness of online collaborative learning are understudied. Thus, both the online collaboration…
Descriptors: Cooperative Learning, Online Courses, Electronic Learning, Instructional Effectiveness
Na Li; Henk Huijser; Shujuan Zhang; Tao Zhang; Xiaojun Zhang – Education and Information Technologies, 2024
Learning design has become increasingly important in the context of expanding and dynamic digital learning environments. More traditional teaching approaches are no longer sufficient to engage learners in these changing learning environments. Teachers and aspiring learning designers therefore increasingly need learning design expertise, which…
Descriptors: Educational Objectives, Instructional Design, Electronic Learning, Taxonomy
Xuetan Zhai; Wei Yuan; Tianyu Liu; Qiang Wang – Education and Information Technologies, 2024
Psychoemotional well-being factors have been recognized to have a significant impact on students' reading literacy. However, identifying which key psychoemotional well-being factors most significantly influence students' reading performance is still not fully explored. This research examines the psychoemotional well-being factors that distinguish…
Descriptors: Artificial Intelligence, Electronic Learning, Well Being, Psychological Patterns
Jelena Jovanovic; Andrew Zamecnik; Abhinava Barthakur; Shane Dawson – Education and Information Technologies, 2025
Higher education institutions are increasingly seeking ways to leverage the available educational data to make program and course quality improvements. The development of automated curriculum analytics can play a substantial role in this effort by bringing novel and timely insights into course and program quality. However, the adoption of…
Descriptors: Learning Analytics, Curriculum Evaluation, Evaluation Methods, Educational Objectives
Liu Wang; GuangTao Xu – Education and Information Technologies, 2024
The self-explanation strategy motivates learners to actively select and integrate information, thereby fostering meaningful learning. To generate comprehensive and insightful explanations, learners often require support. However, there is a limited understanding of the optimal form of self-explanation that effectively assists learners in applying…
Descriptors: Cues, Learning Motivation, Self Concept, Epistemology
Kabilan, Muhammad Kamarul; Annamalai, Nagaletchimee; Chuah, Kee-Man – Education and Information Technologies, 2023
Literature emphasizes that gamification significantly enhances students' engagement in learning and their motivation level. Studies have also examined the benefits of gamification in learning across different levels of education. However, the focus on academics' pedagogical understanding, knowledge, and skills and how they utilize these in…
Descriptors: Technology Uses in Education, Technology Integration, Gamification, College Faculty
DeMara, Ronald F.; Tian, Tian; Howard, Wendy – Education and Information Technologies, 2019
Fostering metacognition can be challenging within large enrollment settings, particularly within STEM fields concentrating on problem-solving skills and their underlying theories. Herein, the research problem of realizing more frequent, insightful, and explicitly-rewarded metacognition activities at significant scale is investigated via a strategy…
Descriptors: Enrollment, College Students, Engineering, Integrated Learning Systems
Palaigeorgiou, George; Pouloulis, Christos – Education and Information Technologies, 2018
Ubiquitous music is a relatively new research area which seeks ways to involve novices in music learning, playing and improvisation. Despite the ambitious goals, ubiquitous music is still unknown territory in schools. In this study, we have tried to identify whether ubiquitous music environments can enable novice music students to participate in…
Descriptors: Music, Music Education, Fairy Tales, Teaching Methods