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Francisco Pitthan; Kristof De Witte – Education and Information Technologies, 2025
Despite the potential for personalized learning, e-learning courses often suffer from low completion rates. In order to address this issue, we propose and empirically test a theoretical mechanism that examines how gamification can enhance the completion rate in adaptive learning courses by promoting a more positive behavioral response and attitude…
Descriptors: Gamification, Student Behavior, Student Attitudes, Financial Education
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Umi Laili Yuhana; Eko Mulyanto Yuniarno; Wenny Rahayu; Eric Pardede – Education and Information Technologies, 2024
In an online learning environment, it is important to establish a suitable assessment approach that can be adapted on the fly to accommodate the varying learning paces of students. At the same time, it is essential that assessment criteria remain compliant with the expected learning outcomes of the relevant education standard which predominantly…
Descriptors: Adaptive Testing, Electronic Learning, Elementary School Students, Student Evaluation
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Kolekar, Sucheta V.; Pai, Radhika M.; M. M., Manohara Pai – Education and Information Technologies, 2019
The term Adaptive E-learning System (AES) refers to the set of techniques and approaches that are combined together to offer online courses to the learners with the aim of providing customized resources and interfaces. Most of these systems focus on adaptive contents which are generated to the learners without considering the learning styles of…
Descriptors: Computer Interfaces, Computer Assisted Instruction, Electronic Learning, Online Courses