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Fengjuan Chen; Si Zhang; Qingtang Liu; Shufan Yu; Xiaojuan Li; Xinxin Zheng – Education and Information Technologies, 2025
Though online peer assessment is recognized as a critical factor in enhancing learning performance, pedagogical strategies and analysis of students' peer assessment at the group level, rather than the individual level, are underexplored. Online group assessment (OGA) focuses on assessing peer-group work in an online environment. A total of 64…
Descriptors: Peer Evaluation, Performance, Learning Processes, Computer Mediated Communication
Monsalve-Pulido, Julian; Aguilar, Jose; Montoya, Edwin – Education and Information Technologies, 2023
The adaptation of traditional systems to service-oriented architectures is very frequent, due to the increase in technologies for this type of architecture. This has led to the construction of frameworks or methodologies for adapting computational projects to service-oriented architecture (SOA) technology. In this work, a framework for adaptation…
Descriptors: Artificial Intelligence, Information Technology, Design, Governance
Na Li; Henk Huijser; Shujuan Zhang; Tao Zhang; Xiaojun Zhang – Education and Information Technologies, 2024
Learning design has become increasingly important in the context of expanding and dynamic digital learning environments. More traditional teaching approaches are no longer sufficient to engage learners in these changing learning environments. Teachers and aspiring learning designers therefore increasingly need learning design expertise, which…
Descriptors: Educational Objectives, Instructional Design, Electronic Learning, Taxonomy
Ghai, Akanksha; Tandon, Urvashi – Education and Information Technologies, 2023
The current study investigates the interaction of Gamification, and Instructional Design to enhance the Usability of e-Learning in higher education programs. The study also examines the mediating role of Instructional design. Data were collected from a self-structured questionnaire from the academicians and was analyzed through Structural Equation…
Descriptors: Gamification, Instructional Design, Usability, Electronic Learning
Mairead Seymour – Education and Information Technologies, 2024
This paper documents the process and outcomes of redesigning an online research methods module for taught postgraduate students using Universal Design for Learning (UDL). It also explores the effectiveness of UDL-informed design and practice to support the development of social, cognitive and teacher presence as defined under the Community of…
Descriptors: Graduate Students, Courses, Research Methodology, Instructional Design
Lim, Tristan; Gottipati, Swapna; Cheong, Michelle; Ng, Jun Wei; Pang, Christopher – Education and Information Technologies, 2023
There are known issues in authentic assessment design practices in digital education, which include the lack of freedom-of-choice, lack of focus on the multimodal nature of the digital process, and shortage of effective feedbacks. This study looks to identify an assessment design construct that overcomes these issues. Specifically, this study…
Descriptors: Performance Based Assessment, Design, Electronic Learning, Gamification
Farhad Seraji; Saied Sharifi Rahnemo – Education and Information Technologies, 2025
Due to the continuous evolution of society's health needs, medical students must acquire Self-Directed Learning (SDL) skills. Researchers have increasingly focused on finding suitable designs for teaching students self-directed learning (SDL) skills. This study aimed to compare the effectiveness of disciplinary and interdisciplinary design methods…
Descriptors: Independent Study, Study Skills, Medical Students, Medical Education
Fa Zhang; Yuyan Xia; Yu Wang; Jinglu Liu; Jie Xia; Chin-Chih Chen – Education and Information Technologies, 2025
Open universities can improve learning outcomes and overall satisfaction among adult learners by addressing and enhancing online learning motivation. By applying latent profile analysis (N = 494) and adult learner interviews (n = 16), this mixed methods study aimed to better understand adult learners' motivation profiles in online learning…
Descriptors: Adult Students, Adult Learning, Electronic Learning, Learning Motivation
Durall Gazulla, Eva; Martins, Ludmila; Fernández-Ferrer, Maite – Education and Information Technologies, 2023
Collaborative design approaches have been increasingly adopted in the design of learning technologies since they contribute to develop pedagogically inclusive and appropriate learning designs. Despite the positive reception of collaborative design strategies in technology-enhanced learning, little attention has been dedicated to analyzing the…
Descriptors: Instructional Design, Cooperation, Educational Technology, Artificial Intelligence
Peng Tan; Xiangshi Ren; Zixue Cheng; Yi Ji – Education and Information Technologies, 2024
In the Digital Heritage Education (DHE) classroom, students use digital tools to assist in understanding intangible cultural heritage (ICH), which comprises intricate knowledge. However, students may still encounter obstacles when trying to produce creative designs. To address this issue, we propose a framework that adopts a human-engaged…
Descriptors: Electronic Learning, Cultural Background, Heritage Education, Educational Technology
Kong, Siu-Cheung; Cheung, William Man-Yin; Tsang, Olson – Education and Information Technologies, 2023
Artificial intelligence (AI) literacy education for senior secondary students can prepare them for an AI-pervasive future. Although senior secondary students have been targeted, whether they can learn abstract AI concepts, feel empowered to harness AI and understand AI ethical issues is under-researched. We report a 34-h AI literacy programme with…
Descriptors: Program Evaluation, Artificial Intelligence, Literacy Education, Secondary School Students
Ariel, Nana; Millikovsky-Ayalon, Maaian; Kimchi-Feldhorn, Omri – Education and Information Technologies, 2023
Digital learning, and MOOCs specifically, increasingly benefit from learning-science-based design. In this study we present the redesign process that produces a new academic version (in Hebrew and Arabic) of the successful MOOC "Learning How to Learn." During the design-based research we examined practices that implement evidence-based…
Descriptors: Electronic Learning, MOOCs, Evidence Based Practice, Learning Processes
Tao Meng; Alam Faizan; Qin Baofang; Chang He – Education and Information Technologies, 2024
The growing adoption of online platforms for educational goals has raised concerns among learners regarding online learning contexts. These platforms have been identified as productive mediums for learning English as a second language. However, learners consistently strive for enhanced platforms, and their perspectives may change when confronted…
Descriptors: Foreign Countries, Graduate Students, Electronic Learning, Online Courses
Li Zhao; Suqi Li; Yu-Sheng Su – Education and Information Technologies, 2024
Microlearning, as an informal learning approach, has gained increasing popularity in both the training industry and professional studies disciplines over the last several years. However, despite the rising interest in microlearning, how to design microlearning activities and what microcontent is reasonable for microlearning activities have rarely…
Descriptors: Learning Activities, Electronic Learning, Learning Modules, Reading Assignments
Sanchez, Eric; Paukovics, Elsa; Cheniti-Belcadhi, Lilia; El Khayat, Ghada; Said, Bilal; Korbaa, Ouajdi – Education and Information Technologies, 2022
Digital and innovation competencies are nowadays highly required for students and faculty members in higher education institutions. We therefore need environments that incubate innovative learning scenarios to develop these competencies. We conducted a design-based research with the dual objective to develop learning labs in four universities and…
Descriptors: Learning Laboratories, Universities, Program Design, Program Implementation