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Jiahui Du; Khe Foon Hew; Long Zhang – Education and Information Technologies, 2025
Self-regulated learning (SRL) is a prerequisite for successful learning. However, studies have reported that many students struggle with self-regulation in online learning, indicating the need to provide students with additional support for SRL. This study adopted a design-based research methodology to iteratively design, implement, and evaluate…
Descriptors: Independent Study, Artificial Intelligence, Electronic Learning, Graduate Students
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Yujie Zhou; Ge Cao; Xiao-Liang Shen – Education and Information Technologies, 2024
Online learning communities play a crucial role in delivering high-quality courses to a large number of learners. However, to maintain an economically sustainable and constantly evolving online learning ecosystem, it is essential to create a virtuous cycle from knowledge production to knowledge consumption by charging learners to incentivize…
Descriptors: Electronic Learning, Economics, Sustainability, Models
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Lianghai Chu – Education and Information Technologies, 2025
The rapid advancement of artificial intelligence (AI) technology has enabled the creation of digital human instructors with human-like visual and verbal characteristics. This study investigates the impact of human likeness on learner satisfaction within e-learning environments, drawing on the "Uncanny Valley" theory and the Experience…
Descriptors: Student Satisfaction, Computer Assisted Instruction, Electronic Learning, Artificial Intelligence
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Yasin Yalçin; Vanessa P. Dennen – Education and Information Technologies, 2024
Online learning environments offer flexibility for learners who would like to study at a distance. However, research informs us that online learners are usually less likely to complete the learning experience and more likely to drop out compared to learners studying in traditional face-to-face learning environments. One major factor for low…
Descriptors: College Students, Electronic Learning, Student Satisfaction, Learning Experience
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Eda Bakir-Yalçin; Yasemin Koçak Usluel – Education and Information Technologies, 2024
Student engagement is a multidimensional construct, indicates actual learning experiences and is affected by emotions. Negative and positive achievement emotions play an important role in engagement. In the light of Control-Value Theory and the Extended Process Model of Emotion Regulation, a model was developed and tested to investigate the…
Descriptors: Electronic Learning, Learner Engagement, Academic Achievement, Psychological Patterns
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Jae-Yeop Jeong; JiYeon Oh; Jin-Woo Jeong – Education and Information Technologies, 2024
Pre-recorded lectures have become a prevalent approach in online education due to the proliferation of MOOC platforms and the COVID-19 pandemic. However, due to the lack of real-time interactions between instructors and learners, learners have encountered various difficulties in understanding the lectures and actively engaging with the learning…
Descriptors: Learning Experience, Teaching Methods, Cues, Video Technology
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Joseph T. Wong; Edward Chen; Natalie Au-Yeung; Bella S. Lerner; Lindsey Engle Richland – Education and Information Technologies, 2024
Traditionally, learning among young students has taken place within structured, physical classroom settings. However, the emergence of distance learning has introduced a diverse range of learning methods, including online, hybrid, and blended approaches. When the COVID-19 pandemic led to extended delays in in-person instruction, use of educational…
Descriptors: Electronic Learning, Learning Experience, Attention Span, Interests
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Hajar Majjate; Youssra Bellarhmouch; Adil Jeghal; Ali Yahyaouy; Hamid Tairi; Khalid Alaoui Zidani – Education and Information Technologies, 2025
In recent times, there has been a growing interest in enhancing recommendation systems for e-learning platforms to deliver a personalised learning experience that meets each learner's distinct requirements and preferences. Nevertheless, it is crucial to recognise the ethical considerations surrounding this technology, as it heavily relies on…
Descriptors: Ethics, Artificial Intelligence, Technology Uses in Education, Student Attitudes
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Jayaluxmi Naidoo; Asheena Singh-Pillay – Education and Information Technologies, 2025
Higher Education institutions robustly adopted digital pedagogy during the coronavirus (COVID-19) pandemic. This article reports on a study focussing on postgraduate students' first-hand experiences of digital pedagogy for Science, Technology, Engineering and Mathematics (STEM) education. This study was conducted at one higher education…
Descriptors: Foreign Countries, Blended Learning, Social Justice, STEM Education
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Jichao Xue; Jiaxin Liu; Qingshu Yuan; Zhengwei Yao; Jin Xu; Zhigeng Pan – Education and Information Technologies, 2025
To optimize learning experience and improve learning performance, current virtual experimental systems usually assist students with stepwise guidance before operations and feedback after them. However, stepwise and excessive guidance can lead to student overreliance, while late feedback cannot avoid potential errors during experimental learning.…
Descriptors: College Students, Chemistry, Science Instruction, Science Experiments
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Tulaskar, Rucha; Turunen, Markku – Education and Information Technologies, 2022
COVID-19 pandemic has affected the entire world in many ways. It has sparked a prominent pedagogical shift for university level students, as it has changed the way students learn, attend classes, or communicate with teachers. Globally, every student is forced to adopt Emergency Remote Learning (ERL) as a result of immediate transformation of…
Descriptors: College Students, Student Attitudes, COVID-19, Pandemics
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Aurava, Riikka; Meriläinen, Mikko – Education and Information Technologies, 2022
This article describes the expectations and experiences of young (16 to 19 year old) digital game jam participants (N = 34) who attend Finnish general upper secondary schools. Game jams are a form of game creation: events where games are made in co-operation. They are widely used in game design education and in addition, when participated…
Descriptors: Expectation, Secondary School Students, Adolescents, Foreign Countries
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Afam Uzorka; Kagezi Kalabuki – Education and Information Technologies, 2024
In the context of Ugandan higher education, this study investigates the revolutionary effects of technology developments in educational leadership on student experiences and outcomes. A purposive sampling strategy was used to select 161 participants from 12 universities in Uganda, focusing on those with significant influence and expertise in…
Descriptors: Technological Advancement, Technology Uses in Education, Instructional Leadership, Student Experience
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Xiaoxuan Fang; Davy Tsz Kit Ng – Education and Information Technologies, 2024
The COVID-19 pandemic forced Chinese cross-border students in Hong Kong to participate in online homeschooling for three years while local students attended face-to-face schooling when the situation released. Previous studies have explored the learning challenges or educational inequity among students in online learning during the pandemic.…
Descriptors: Foreign Countries, COVID-19, Pandemics, Barriers
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Sabitha, A. Sai; Mehrotra, Deepti; Bansal, Abhay – Education and Information Technologies, 2016
e-Learning industry is rapidly changing and the current learning trends are based on personalized, social and mobile learning, content reusability, cloud-based and talent management. The learning systems have attained a significant growth catering to the needs of a wide range of learners, having different approaches and styles of learning. Objects…
Descriptors: Multivariate Analysis, Electronic Learning, Cognitive Style, Knowledge Management
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