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Fengjuan Chen; Si Zhang; Qingtang Liu; Shufan Yu; Xiaojuan Li; Xinxin Zheng – Education and Information Technologies, 2025
Though online peer assessment is recognized as a critical factor in enhancing learning performance, pedagogical strategies and analysis of students' peer assessment at the group level, rather than the individual level, are underexplored. Online group assessment (OGA) focuses on assessing peer-group work in an online environment. A total of 64…
Descriptors: Peer Evaluation, Performance, Learning Processes, Computer Mediated Communication
Ahmed A. Alsayer; Jonathan Templin; Chris Niileksela; Bruce B. Frey – Education and Information Technologies, 2025
Prior research on the "Community of Inquiry" (CoI) framework has a limited amount of work which uses structural techniques to confirm the factorial structure of the CoI. The current study investigates the structural relationships among the three elements of the CoI framework (cognitive presence, teaching presence, and social presence),…
Descriptors: Communities of Practice, Inquiry, Online Courses, Educational Experience
Mathias Mejeh; Livia Sarbach; Tina Hascher – Education and Information Technologies, 2024
Lifelong learning is emerging as a key priority for promoting equity and sustainability in societies. Self-regulated learning (SRL) is a fundamental requirement for achieving successful lifelong learning, and digitization is increasingly influential in this regard. This mixed-methods study explores the degree to which adaptive learning technology…
Descriptors: Feedback (Response), Independent Study, Lifelong Learning, Electronic Learning
Fengjiao Tu; Linjing Wu; Kinshuk; Junhua Ding; Haihua Chen – Education and Information Technologies, 2025
With the development of information and communication technology, project-based learning (PBL) has become an important pedagogical approach. Group leaders are critical in PBL, and prestige influences learner leadership. Regulation affects learners' prestige, but research on their relationship is lacking. Through content analysis and epistemic…
Descriptors: Learning Processes, Reputation, Active Learning, Student Projects
Yimiao Yan; Yibin Zheng; Xindong Ye – Education and Information Technologies, 2025
As an effective teaching method, digital storytelling has gained significant prominence in the field of education in recent years. In contemporary digital storytelling instruction, stories are often presented through interactive whiteboards, computers, smartphones, or tablets. The introduction of immersive virtual reality (IVR) technology makes…
Descriptors: Teaching Methods, Story Telling, Electronic Learning, Self Control
Rosaline Tandiono – Education and Information Technologies, 2024
This study critically assesses Kahoot!'s effectiveness in enhancing student engagement in online learning environments, filling identified research gaps, such as theoretical gaps, online application challenges, and reliance on quantitative methods. Utilizing semi-structured interviews, it explores the impact of Kahoot! on student engagement,…
Descriptors: Gamification, Electronic Learning, Educational Games, Educational Technology
Peng Tan; Xiangshi Ren; Zixue Cheng; Yi Ji – Education and Information Technologies, 2024
In the Digital Heritage Education (DHE) classroom, students use digital tools to assist in understanding intangible cultural heritage (ICH), which comprises intricate knowledge. However, students may still encounter obstacles when trying to produce creative designs. To address this issue, we propose a framework that adopts a human-engaged…
Descriptors: Electronic Learning, Cultural Background, Heritage Education, Educational Technology
Xia, Xiaona; Qi, Wanxue – Education and Information Technologies, 2023
Interactive learning is a two-way learning method of learners independently by using computer and network technology. In the interactive relationships, interactive learning plays a role for learners to achieve the learning purpose, interactive learning has become an important effect of online learning, but it also has many problems that need to be…
Descriptors: Foreign Countries, Identification, Interaction, Learning Processes
Ariel, Nana; Millikovsky-Ayalon, Maaian; Kimchi-Feldhorn, Omri – Education and Information Technologies, 2023
Digital learning, and MOOCs specifically, increasingly benefit from learning-science-based design. In this study we present the redesign process that produces a new academic version (in Hebrew and Arabic) of the successful MOOC "Learning How to Learn." During the design-based research we examined practices that implement evidence-based…
Descriptors: Electronic Learning, MOOCs, Evidence Based Practice, Learning Processes
Nayak, Padmalaya; Vaheed, Sk.; Gupta, Surbhi; Mohan, Neeraj – Education and Information Technologies, 2023
Students' academic performance prediction is one of the most important applications of Educational Data Mining (EDM) that helps to improve the quality of the education process. The attainment of student outcomes in an Outcome-based Education (OBE) system adds invaluable rewards to facilitate corrective measures to the learning processes.…
Descriptors: Predictor Variables, Academic Achievement, Data Collection, Information Retrieval
Shuoqiu Yang; Xu Du; Hengtao Tang; Jui-Long Hung; Yeye Tang – Education and Information Technologies, 2024
Collaborative Problem Solving (CPS) has received increasing attention for its role in promoting learners' cognitive and social development in STEM education. However, little is known about how learners interact dynamically within a group at different time granularities. This gap mainly resulted from overlooking the time dimension of interactions,…
Descriptors: Cooperative Learning, Problem Solving, Group Dynamics, Time Factors (Learning)
He, Xiuling; Fang, Jing; Cheng, Hercy N. H.; Men, Qibin; Li, Yangyang – Education and Information Technologies, 2023
A deep understanding of the learning level of online learners is a critical factor in promoting the success of online learning. Using knowledge structures as a way to understand learning can help analyze online students' learning levels. The study used concept maps and clustering analysis to investigate online learners' knowledge structures in a…
Descriptors: Electronic Learning, Cognitive Structures, Concept Mapping, Learning Processes
Stancin, Kristian; Poscic, Patrizia; Jaksic, Danijela – Education and Information Technologies, 2020
Ontologies are used with great success in education because they allow to formulate the representation of a learning domain by specifying all concepts involved, relations between concepts and all properties and conditions that exist. The goal of this paper is to present the field of ontologies and give an overview of recent research in the field,…
Descriptors: Taxonomy, Educational Research, Literature Reviews, Models
Xue Yang – Education and Information Technologies, 2024
Mobile devices have increased exponentially in the past decades and the rapid development of digital technology has provided rich soil for the growth of mobile learning (m-learning), which is a more convenient means of learning because of no limitations of space and time. Applying the stimulus-organism-response (S-O-R) framework, this study…
Descriptors: Electronic Learning, Learning Processes, Stimuli, Attention Span
Xiao-Rong Guo; Si-Yang Liu; Shao-Ying Gong; Yang Cao; Jing Wang; Yan Fang – Education and Information Technologies, 2024
To enhance the effectiveness of educational games, researchers have advocated adding learning supports in educational games, but this may come at the cost of disrupting the learning experience. Embedding virtual companions to provide learning supports may be an effective solution that naturally integrates learning supports into the game. However,…
Descriptors: Educational Games, Mathematics Education, Middle School Students, Psychological Patterns