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Showing 1 to 15 of 18 results Save | Export
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Hung-Yue Suen; Kuo-En Hung – Education and Information Technologies, 2025
In the rapidly evolving landscape of higher education and adult learning, asynchronous video-based online learning has not only become the new norm but has also emerged as the cornerstone of instructional delivery for Massive Open Online Courses (MOOCs). Despite its widespread adoption, this learning mode confronts a critical challenge: the…
Descriptors: Learner Engagement, Psychological Patterns, Speech Communication, Suprasegmentals
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Yawen Shi; Mengke Wang; Zengzhao Chen; Ge Hou; Zhuo Wang; Qiuyu Zheng; Jianwen Sun – Education and Information Technologies, 2024
Instructors' attention to students is vital for teaching. However, instructors' level of attention to students, which has the potential to influence students' learning across different lecture types, has yet to be fully explored. The aim of this study was to examine the impacts of the instructor's attention to students and lecture type on…
Descriptors: Attention, Teacher Student Relationship, Academic Achievement, Student Attitudes
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Dilky Felsinger; Thilina Halloluwa; Ishani Fonseka – Education and Information Technologies, 2024
Academic misconduct is a growing problem in online education. While there are ways to curb academic misconduct in online exams, utilization of technology to proctor online exams in a simple manner in limited-resource settings remain unclear. This study set out to identify a reliable technique for utilizing webcam footage to identify instances of…
Descriptors: Video Technology, Computer Assisted Testing, Supervision, Depleted Resources
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Händel, Marion; Bedenlier, Svenja; Kopp, Bärbel; Gläser-Zikuda, Michaela; Kammerl, Rudolf; Ziegler, Albert – Education and Information Technologies, 2022
Given that video conferencing serves as a crucial means for remote teaching, the current study investigated higher education students' (non)use of webcams and engagement in synchronous online courses. Three phases were studied: (1) A state of engagement; (2) antecedents that influence it; and (3) consequences of engagement. The cross-sectional…
Descriptors: Video Technology, Learner Engagement, Electronic Learning, Synchronous Communication
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Ha, Seunghye; So, Hyo-Jeong – Education and Information Technologies, 2023
In asynchronous online video-based learning, learners experience various affective states, which may make them disengaged and negatively influence learning outcomes. This study aimed to examine the effect of the utility value (UV) intervention to help learners emotionally and behaviorally engage in online learning. The UV intervention includes…
Descriptors: Video Technology, Electronic Learning, Asynchronous Communication, Learner Engagement
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Jae-Yeop Jeong; JiYeon Oh; Jin-Woo Jeong – Education and Information Technologies, 2024
Pre-recorded lectures have become a prevalent approach in online education due to the proliferation of MOOC platforms and the COVID-19 pandemic. However, due to the lack of real-time interactions between instructors and learners, learners have encountered various difficulties in understanding the lectures and actively engaging with the learning…
Descriptors: Learning Experience, Teaching Methods, Cues, Video Technology
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Joseph T. Wong; Edward Chen; Natalie Au-Yeung; Bella S. Lerner; Lindsey Engle Richland – Education and Information Technologies, 2024
Traditionally, learning among young students has taken place within structured, physical classroom settings. However, the emergence of distance learning has introduced a diverse range of learning methods, including online, hybrid, and blended approaches. When the COVID-19 pandemic led to extended delays in in-person instruction, use of educational…
Descriptors: Electronic Learning, Learning Experience, Attention Span, Interests
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Pal, Saurabh; Pramanik, Pijush Kanti Dutta; Majumdar, Tripti; Choudhury, Prasenjit – Education and Information Technologies, 2019
Video-based learning offers a learner a self-paced, lucid, memorizable, and a flexible way of learning. The availability of abundant educational video materials on the web has certainly abetted an individual's learning means. But the lack of necessary information about the videos makes it difficult for the learner to search and select the exact…
Descriptors: Metadata, Automation, Electronic Learning, Video Technology
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Hamza Polat; Elif Taslibeyaz – Education and Information Technologies, 2024
During the COVID-19 pandemic, there was an increase in the use of online courses, which required improvements in their effectiveness. To address this, the online flipped model was suggested as a solution, and this study aimed to assess the efficacy of using interactive instructional videos within an online flipped course design. The study employed…
Descriptors: Video Technology, Interaction, Flipped Classroom, COVID-19
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Sanal Kumar T. S.; R. Thandeeswaran – Education and Information Technologies, 2024
The COVID-19 pandemic has forced a significant increase in the utilization of video-based e-learning platforms for programming education. These platforms never considered the essential attributes of student characteristics and learning preferences while designing such a problematic subject having high dropout and failure rates. The traditional…
Descriptors: Blended Learning, Electronic Learning, Higher Education, Programming
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Isaac Wiafe; Akon Obu Ekpezu; Gifty Oforiwaa Gyamera; Fiifi Baffoe Payin Winful; Elikem Doe Atsakpo; Charles Nutropkor; Stephen Gulliver – Education and Information Technologies, 2025
The COVID-19 pandemic has propelled the use of technology in education through platforms such as YouTube and immersive technologies (e.g., virtual reality (VR) and augmented reality (AR)). Despite their potential to improve equity, access, engagement, and cognitive achievement, studies comparing their impacts on learning outcomes are scarce. This…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Simulated Environment
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Azzeddine Boudouaia; Yan Li; Rustam Shadiev; Yi Xie – Education and Information Technologies, 2024
360° videos have yielded satisfactory outcomes in English learning. However, there exists a dearth of research that delves into the efficacy of these videos for self-directed learning of English. This study aimed to investigate the factors that influence students' use of 360° videos in self-directed learning of English by using the integrative…
Descriptors: Technology Uses in Education, English (Second Language), Second Language Learning, Video Technology
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Zhang, Zhuo; Wu, Lihanjing; Yu, Haoxue; Li, Hui – Education and Information Technologies, 2023
Cartoon images have been widely applied in children's educational media. The study examined the effect of cartoon images in touchscreen media on young children's recognition of time. With a 2 (clock type: cartoon clock, non-cartoon clock) × 2 (media type: touchscreen, video) between-subjects design, ninety-two children aged 4-6 were randomly…
Descriptors: Cartoons, Imagery, Computer Uses in Education, Electronic Learning
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Elena Carrión Candel; Cristina de-la-Peña; Beatriz Chaves Yuste – Education and Information Technologies, 2024
The scientific literature reveals the impact of applying game-based videos and gamification on undergraduates' learning. This work proposes, within an online context, using these educational strategies to make students the active protagonists of their learning. Therefore, this paper aims to analyze the students' perception of the effectiveness of…
Descriptors: Preservice Teachers, Student Attitudes, Active Learning, Teaching Methods
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Mendieta-Aragón, Adrián; Arguedas-Sanz, Raquel; Ruiz-Gómez, Luis Manuel; Navío-Marco, Julio – Education and Information Technologies, 2023
Peer learning is not fully developed or researched in online and hybrid higher education. This research analyses a peer learning experience in the asynchronous part of hybrid teaching, in one of the largest blended universities in Europe, promoting students to act as teachers of their peers, by preparing digital content (videos) for the course.…
Descriptors: Peer Teaching, Blended Learning, Virtual Universities, Web Based Instruction
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