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Aleksandra Kostic-Ljubisavljevic; Andreja Samcovic – Education and Information Technologies, 2024
This paper reports on how the concept and technologies of GIS are included in the telecommunications engineering curriculum at the undergraduate level. The course of Fundamentals of GIS is described in detail. The usage of GIS software is necessary part of GIS technology education. In order to evaluate available GIS software, several criteria are…
Descriptors: Geographic Information Systems, Computer Software Selection, Computer Uses in Education, Telecommunications
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Guanghui Qian; Fei Qiu; Jie He; Lu Zhang – Education and Information Technologies, 2025
Promoting interdisciplinary development is an inevitable requirement for the advancement of science and education, as well as an internal need for disciplinary growth and a necessary choice for building world-class universities. In this paper, high-quality academic outputs from China's first-class comprehensive universities are used as a data…
Descriptors: Foreign Countries, Universities, Interdisciplinary Approach, Natural Sciences
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Sola-Guirado, Rafael R.; Guerrero-Vacas, Guillermo; Rodríguez-Alabanda, Óscar – Education and Information Technologies, 2022
Computer-aided design, manufacturing and engineering technologies (CAD/CAM/CAE) are a mainstay in today's industry and therefore they should be an important part in the current training plan of the graduate engineers. However, their implementation in the university environment presents certain barriers that make it difficult. In this work, we…
Descriptors: Computer Assisted Design, Manufacturing, Automation, Engineering
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Fazlida Dahalan; Norlidah Alias; Mohd Shahril Nizam Shaharom – Education and Information Technologies, 2024
Games have been used as a learning tool for centuries. Gamification and game-based learning are becoming more prominent in educational settings for several reasons. When it comes to learning, being focused and immersed can massively improve a student's experience. The purpose of this study is to map the emerging trends of gamification and…
Descriptors: Gamification, Game Based Learning, Vocational Education, Educational Research
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Bekir Yildirim – Education and Information Technologies, 2024
This study aimed to examine the effects of TRIZ-STEM applications within an online flipped learning model on teachers' problem-solving skills, creative thinking dispositions, STEM teaching, and their understanding of the nature of engineering. The sample consisted of 57 teachers (24 in the control group and 33 in the experimental group) recruited…
Descriptors: Blended Learning, STEM Education, Teacher Education, Instructional Innovation
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Ahmet Erol – Education and Information Technologies, 2024
STEM education, which means integrated thinking, attracts the attention of early childhood educators and researchers. Engineering education, which naturally serves STEM integration, contributes to children's problem-solving skills with failure analysis and continual improvement habits of mind. Children need adult support in this process due to…
Descriptors: STEM Education, Early Childhood Education, Problem Solving, Teacher Role
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Neda Haj-Hosseini; Hanna Jonasson; Magnus Stridsman; Lars Carlsson – Education and Information Technologies, 2024
To enable interactive remote education on electrical safety in biomedical engineering, a real-life problem-based laboratory module is proposed, implemented and evaluated. The laboratory module was implemented in a freestanding distance course in hospital safety for three consecutive years and was based on electrical safety for medical devices,…
Descriptors: Distance Education, Energy, Safety, Biomedicine
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López, Clara Isabel; Bautista, Luis Eduardo; Mantilla, Carlos – Education and Information Technologies, 2020
Currently, the use of computer-based technologies has increased to support the design process of biomedical products. However, the limited capacity of undergraduates to work with the technologies used in the development process negatively influences the research execution for biomedical product design. For this reason, we design a framework for…
Descriptors: Undergraduate Students, Engineering, Biomedicine, Equipment
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David James Woo; Deliang Wang; Kai Guo; Hengky Susanto – Education and Information Technologies, 2024
This mixed methods study explores EFL students' experiences and perceptions as they learn to write a composition with ChatGPT's support in a classroom instructional context. Students' perceptions are explored in terms of their motivation to learn about ChatGPT, cognitive load and satisfaction with the learning process. In a workshop format,…
Descriptors: Foreign Countries, Secondary School Students, Second Language Instruction, English (Second Language)
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DeMara, Ronald F.; Tian, Tian; Howard, Wendy – Education and Information Technologies, 2019
Fostering metacognition can be challenging within large enrollment settings, particularly within STEM fields concentrating on problem-solving skills and their underlying theories. Herein, the research problem of realizing more frequent, insightful, and explicitly-rewarded metacognition activities at significant scale is investigated via a strategy…
Descriptors: Enrollment, College Students, Engineering, Integrated Learning Systems
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Li, Yulong; Wang, Lixun – Education and Information Technologies, 2018
This case study, noting the increasing interest in iPad-based mobile learning research and aware of the current dearth of engineering talent in the UK, aims to contribute to a still sparse area of research that links iPad use to engineering education. To achieve this, the study investigates the integration of iPad-based mobile learning…
Descriptors: Foreign Countries, Handheld Devices, Electronic Learning, Engineering