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Khaleel Asyraaf Mat Sanusi; Daniel Majonica; Deniz Iren; Nardie Fanchamps; Roland Klemke – Education and Information Technologies, 2024
Developing immersive learning systems is challenging due to their multidisciplinary nature, involving game design, pedagogical modelling, computer science, and the application domain. The diversity of technologies, practices, and interventions makes it hard to explore solutions systematically. A new methodology called Multimodal Immersive Learning…
Descriptors: Taxonomy, Multimedia Materials, Innovation, Creativity
Farkhanda Qamar; Naveed Ikram – Education and Information Technologies, 2024
Curriculum and its operative application have always been of key importance in educational system and its significance increases when it comes to higher education. The importance of an efficient and effective curriculum is acknowledged in recent studies, but the mechanisms used for preparation of curriculum are still human-intensive, tedious, and…
Descriptors: Undergraduate Study, Evaluation Methods, Engineering Education, Computer Software
Wilson Libardo Pantoja Yépez; Julio Ariel Hurtado Alegría; Ajay Bandi; Arvind W. Kiwelekar – Education and Information Technologies, 2024
The ability to define, evaluate, and implement software architectures is a fundamental skill for software engineers. However, teaching software architecture can be challenging as it requires students to be involved in real-context projects with high degrees of complexity. This involves making trade-off decisions among several quality attributes.…
Descriptors: Computer Software, Training, Computer Science Education, Teaching Methods
The Influence of Personal Attitude on Instructor Intent to Integrate Online Collaborative Activities
Valaitis, Karen L.; Ellis, Holly; Hastings, Nancy B.; Havard, Byron – Education and Information Technologies, 2022
Collaborative activities are a method used in higher education to develop the higher-order skills that students need to succeed in today's workforce. However, instructors have continued to make the integration of online collaborative activities a low priority. The purpose of this study was to explore the influence of personal attitude on…
Descriptors: Cooperative Learning, College Faculty, Teacher Attitudes, Intention
Steffen Steinert; Lars Krupp; Karina E. Avila; Anke S. Janssen; Verena Ruf; David Dzsotjan; Christian De Schryver; Jakob Karolus; Stefan Ruzika; Karen Joisten; Paul Lukowicz; Jochen Kuhn; Norbert Wehn; Stefan Küchemann – Education and Information Technologies, 2025
As distance learning becomes increasingly important and artificial intelligence tools continue to advance, automated systems for individual learning have attracted significant attention. However, the scarcity of open-source online tools that are capable of providing personalized feedback has restricted the widespread implementation of…
Descriptors: Higher Education, Open Educational Resources, STEM Education, Feedback (Response)
Ivanova, E. M.; Vishnekov, A. V. – Education and Information Technologies, 2020
The problem of students' motivation to learn an ever-increasing amount of knowledge (especially in the field of information and communication technologies) is more relevant than ever. This problem can be solved on the basis of students' active involvement in the educational process. This paper surveys modern approaches to motivate students to…
Descriptors: Blended Learning, Student Motivation, Active Learning, Integrated Learning Systems
Sengupta, Souvik; Dasgupta, Ranjan – Education and Information Technologies, 2017
This paper illustrates an approach for architectural design of a Learning Management System (LMS), which is verifiable against the Learning Technology System Architecture (LTSA) conformance rules. We introduce a new method for software architectural design that extends the Unified Modeling Language (UML) component diagram with the formal…
Descriptors: Architecture, Integrated Learning Systems, Educational Technology, Computer Software