Publication Date
In 2025 | 3 |
Since 2024 | 4 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 5 |
Since 2006 (last 20 years) | 5 |
Descriptor
Computer Simulation | 5 |
Gender Differences | 5 |
Technology Uses in Education | 3 |
College Faculty | 2 |
Digital Literacy | 2 |
Foreign Countries | 2 |
Access to Computers | 1 |
Affordances | 1 |
Age Differences | 1 |
Age Groups | 1 |
Algebra | 1 |
More ▼ |
Source
Education and Information… | 5 |
Author
Publication Type
Journal Articles | 5 |
Reports - Research | 5 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Secondary Education | 1 |
Audience
Location
Latin America | 1 |
South Africa | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Agarsha Manoharan; Abiniah Sriskantharajah; H. M. K. K. M. B. Herath; L. G. P. K. Guruge; S. L. P. Yasakethu – Education and Information Technologies, 2025
MetaHuman technology's development and the Metaverse's growth have transformed virtual interactions and brought up new cybersecurity risks. This research provides cybersecurity awareness education tools for phishing attacks in the metaverse realm that use MetaHuman avatars, which turned out to be more dishonest than conventional phishing…
Descriptors: Information Security, Computer Security, Computer Simulation, Risk
Egara, Felix O.; Eseadi, Chiedu; Nzeadibe, Augustina C. – Education and Information Technologies, 2022
This study examined the effect of using computer simulation on students' interest in algebra. A quasi-experimental design was employed. A sample of fifty-four students (age range: 12-14 years old) drawn from two schools constituted the subjects for the study. Two JSS 2 classes in each school were assigned through balloting to experimental and…
Descriptors: Computer Simulation, Secondary School Students, Algebra, Mathematics Teachers
Diego Vergara; Álvaro Antón-Sancho; Georgios Lampropoulos; Pablo Fernández-Arias – Education and Information Technologies, 2025
Virtual reality (VR) is an effective technology when applied to higher education. A fruitful line of research is the study of the reception of VR by the agents involved, especially professors. This provides keys to help universities and countries, especially developing ones, in the process of digital integration. In this work, a quantitative…
Descriptors: Technology Uses in Education, Artificial Intelligence, Engineering Education, Computer Simulation
Yunfei Niu; Yan Dong; Jianwei Zhang; Shu Zhang; Ying Cao – Education and Information Technologies, 2025
This study aimed to determine the importance of socialization through sports as exemplified by athletics using interactive technologies for better socialization of students. The Small Group Socialization Scale (SGSS) was utilized for the measurement of socialization. The researchers conducted the study based on the Physical Education Department…
Descriptors: Athletics, Socialization, Technology Uses in Education, Physical Education
Ayodele Abosede Ogegbo; Mafor Penn; Umesh Ramnarain; Oniccah Pila; Christo Van Der Westhuizen; Noluthando Mdlalose; Ivan Moser; Martin Hlosta; Per Bergamin – Education and Information Technologies, 2024
This study investigated how pre-service teachers perceive and plan to use a virtual reality classroom for science teaching during microteaching practices. The UTAUT 2 model was adopted as the conceptual framework for this study. Data were collected through an online survey from eighty-three pre-service science teachers from a large metropolitan…
Descriptors: Preservice Teachers, Student Attitudes, Computer Simulation, Science Instruction