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Zhong, Baichang; Xia, Liying; Su, Siyu – Education and Information Technologies, 2022
One of the aspects of programming that novices often struggle with is the understanding of abstract concepts, such as variables, loops, expressions, and especially Boolean operations. This paper aims to explore the effects of programming tools with different degrees of embodiment on learning Boolean operations in elementary school. To this end, 67…
Descriptors: Programming Languages, Programming, Novices, Elementary Education
Žanko, Žana; Mladenovic, Monika; Boljat, Ivica – Education and Information Technologies, 2019
There are known misconceptions about variables which are mostly the same since the first studies since more than 30 years ago. Consciousness about the misconceptions in programming can be crucial for teaching and learning programming for novices because, if we are aware of them, maybe we can minimise or even prevent them. Researchers mostly…
Descriptors: Misconceptions, Elementary Secondary Education, Programming, Programming Languages
Thompson, Robert; Tanimoto, Steve; Lyman, Ruby Dawn; Geselowitz, Kira; Begay, Kristin Kawena; Nielsen, Kathleen; Nagy, William; Abbott, Robert; Raskind, Marshall; Berninger, Virginia – Education and Information Technologies, 2018
Children in grades 4 to 6 (N = 14) who despite early intervention had persisting dyslexia (impaired word reading and spelling) were assessed before and after computerized reading and writing instruction aimed at subword, word, and syntax skills shown in four prior studies to be effective for treating dyslexia. During the 12 two-hour sessions once…
Descriptors: Dyslexia, Literacy Education, Programming, Grade 4
Yallihep, Mirac; Kutlu, Birgul – Education and Information Technologies, 2020
The purpose of this study was to measure the impacts of mobile serious games on fifth grade students' attitudes towards "Information Technology and Software" course and understanding of programming concepts. For this purpose, a five weeks long study was conducted in a private primary school in Turkey with randomly selected 36 fifth grade…
Descriptors: Computer Games, Computer Software, Student Attitudes, Programming
Casey, J. Elizabeth; Gill, Puneet; Pennington, Lisa; Mireles, Selina V. – Education and Information Technologies, 2018
Teaching programming and coding skills in K-12 classrooms is becoming a part of science, technology, engineering, and math (STEM) programs across the United States. Often, these opportunities are available through extra-curricular activities such as Robotics club, math club, STEM club, etc. Increasing STEM opportunities for students who are…
Descriptors: Programming, Coding, Elementary Secondary Education, STEM Education