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Bringula, Rex P.; Atienza, Francis Arlando L. – Education and Information Technologies, 2023
This study conducted a scoping review of publications in mobile Computer-Supported Collaborative Learning for mathematics. Papers published between 2007 and 2021 inclusive were retrieved from research databases to achieve this goal. Twenty-eight papers met the inclusion-exclusion criteria of the study. It was shown that two papers were published…
Descriptors: Elementary Education, Geometry, Handheld Devices, Computer Assisted Instruction
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Purnama, Fajar; Sukhbaatar, Otgontsetseg; Choimaa, Lodoiravsal; Usagawa, Tsuyoshi – Education and Information Technologies, 2020
Mouse tracking serves as an alternative to eye tracking in measuring the learning process in education because of its affordability. Moreover, mouse tracking does not require extra hardware, as in the case of eye tracking, because it is a feature in personal computers by default. Therefore, it is possible to implement mouse tracking in a massive…
Descriptors: Handheld Devices, Computer Peripherals, Integrated Learning Systems, Program Implementation
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Keane, Therese; Keane, William F. – Education and Information Technologies, 2018
Implementing successful one-to-one computer programs where all students have access to mobile devices throughout the school day requires major stakeholders such as students, teachers and parents to support the initiative. However, parents are often the silent stakeholder when 1:1 programs are initiated and there is limited literature that explores…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Keengwe, Jared; Bhargava, Malini – Education and Information Technologies, 2014
Mobile technologies have a huge potential to transform education provided these technologies are designed and implemented in such a way that they are relevant to the social and cultural context of learning. Clearly, the application, implementation, and design of mobile technology in the global educational context pose technological and…
Descriptors: Technology Integration, Technology Uses in Education, Electronic Learning, Handheld Devices
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Almeida, Fernando; Bolaert, Hiram; Dowdall, Shane; Lourenço, Justino; Milczarski, Piotr – Education and Information Technologies, 2015
Learning through games is increasingly gaining acceptance as a valuable training tool within the education and training community due to its simplicity, cost-effectiveness and essentially because most people prefer playing over learning. However, the use of games by students brings additional challenges regarding the design of games and their…
Descriptors: Educational Games, Educational Technology, Teaching Methods, Learning Processes