Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Coding | 2 |
Interaction | 2 |
Affordances | 1 |
Animation | 1 |
Computer Literacy | 1 |
Computer Science Education | 1 |
Computer Simulation | 1 |
Critical Thinking | 1 |
Games | 1 |
Grounded Theory | 1 |
Instructional Effectiveness | 1 |
More ▼ |
Source
Education and Information… | 2 |
Author
Chaudhary, Kaylash | 1 |
Mantziou, Olga | 1 |
Mikropoulos, Tassos A. | 1 |
Papachristos, Nikiforos M. | 1 |
Prasad, Alvin | 1 |
Sharma, Bibhya | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Information Analyses | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Prasad, Alvin; Chaudhary, Kaylash; Sharma, Bibhya – Education and Information Technologies, 2022
As a novice, learning computer programming is challenging. It requires learners to be inquisitive and acquire skills to analyze problems to get to solutions critically. Unfortunately, students drop out of programming courses because students think that programming is difficult to understand. The student's understanding of the problem definition is…
Descriptors: Programming, Computer Science Education, Skill Development, Computer Literacy
Mantziou, Olga; Papachristos, Nikiforos M.; Mikropoulos, Tassos A. – Education and Information Technologies, 2018
Three Dimensional Multi-User Virtual Environments (MUVEs) are promising tools in education because of the unique affordances they offer. These learning affordances imply certain actions that in turn can lead to corresponding learning activities. There seems to be a lack of reports on which of the affordances of MUVEs for learning and teaching are…
Descriptors: Learning Activities, Affordances, Virtual Classrooms, Computer Simulation