Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Computer Games | 4 |
Internet | 4 |
Addictive Behavior | 3 |
College Students | 2 |
Computer Use | 2 |
Handheld Devices | 2 |
Self Efficacy | 2 |
Social Media | 2 |
Well Being | 2 |
Academic Achievement | 1 |
Anxiety | 1 |
More ▼ |
Source
Education and Information… | 4 |
Author
Amy Copus | 1 |
Baturay, Meltem Huri | 1 |
Borda-Mas, Mercedes | 1 |
Enrico Gandolfi | 1 |
Grace Morris | 1 |
Jiahui Wang | 1 |
Parmaksiz, Izzet | 1 |
Richard E. Ferdig | 1 |
Sk Rezwan Shihab | 1 |
Sánchez-Fernández, Magdalena | 1 |
Toker, Sacip | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 3 |
Information Analyses | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Audience
Location
Turkey | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Enrico Gandolfi; Richard E. Ferdig; Jiahui Wang; Grace Morris; Amy Copus; Sk Rezwan Shihab – Education and Information Technologies, 2024
Research has provided evidence that online gaming can both positively and negatively impact players' physical and mental health. However, few research studies have examined how game addiction, game community, and vitality felt while playing can inform well-being. This study addressed this gap by focusing on game players' vitality, a construct that…
Descriptors: Internet, Computer Games, Well Being, Addictive Behavior
Parmaksiz, Izzet – Education and Information Technologies, 2022
The purpose of the study was to examine whether personality traits had a mediator role on the relationship between university students' digital addiction behaviour and academic self-efficacy. The study sample consisted of 1348 students (876 females and 472 males) who were chosen through random sampling from university students who from different…
Descriptors: Foreign Countries, College Students, Personality Traits, Self Efficacy
Sánchez-Fernández, Magdalena; Borda-Mas, Mercedes – Education and Information Technologies, 2023
University students are a high-risk population with problematic online behaviours that include generalized problematic Internet/smartphone use and specific problematic Internet uses (for example, social media or gaming). The study of their predictive factors is needed in order to develop preventative strategies. This systematic review aims to…
Descriptors: College Students, Student Behavior, Telecommunications, Handheld Devices
Baturay, Meltem Huri; Toker, Sacip – Education and Information Technologies, 2019
Internet addiction among college students in terms of causes and effects are investigated. Correlation study method is utilized; structural equation modelling is applied to analyze the data. There are fifteen hypotheses generated for the model. The data is collected via numerous instruments proven as reliable and valid by the previous studies.…
Descriptors: Internet, Addictive Behavior, Undergraduate Students, Games