Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 5 |
Since 2006 (last 20 years) | 5 |
Descriptor
Source
Education and Information… | 5 |
Author
Economides, Anastasios A. | 1 |
Fichten, Catherine S. | 1 |
Gümüs, Muhammed Murat | 1 |
Heiman, Tali | 1 |
Ho, Tu-Bao | 1 |
Ho, Vinh-Thang | 1 |
Jorgensen, Mary | 1 |
Keshet, Noam S. | 1 |
Korkmaz, Özgen | 1 |
Lim, Cher Ping | 1 |
Nakamori, Yoshiteru | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 5 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 2 |
Early Childhood Education | 1 |
Preschool Education | 1 |
Secondary Education | 1 |
Audience
Location
Canada | 1 |
Greece | 1 |
Israel | 1 |
Turkey (Istanbul) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Gümüs, Muhammed Murat; Çakir, Recep; Korkmaz, Özgen – Education and Information Technologies, 2023
Today, with digital technologies being in every aspect of our lives, cyberbullying and digital ethics, and digital security violations are emerging as concepts that threaten our digital world. It is thought that displaying ethical behavior and providing digital security in digital environments can increase sensitivity to cyberbullying. Here, it is…
Descriptors: Preservice Teachers, Bullying, Computer Mediated Communication, Ethics
Seyma Türen; Pinar Bagçeli Kahraman – Education and Information Technologies, 2025
The increasing prevalence of digital technologies has notably expanded children's accessibility to a diverse range of digital tools day by day. Consequently, this evolution has significantly influenced the gaming landscape, propelling the surge in popularity of digital games among children. This change has also led to the need for changes in the…
Descriptors: Predictor Variables, Preschool Children, Video Games, Computer Games
Tzafilkou, Katerina; Perifanou, Maria; Economides, Anastasios A. – Education and Information Technologies, 2021
Learning related emotions (LREs) are determinant for students' achievement both in face-to-face and online education. Research has also shown that LREs tend to affect technology acceptance which in turn affects learning outcomes as well. Today though, the negative psychological impact of the COVID-19 crisis and the sudden transmission to…
Descriptors: Negative Attitudes, Psychological Patterns, Difficulty Level, Electronic Learning
Ho, Vinh-Thang; Nakamori, Yoshiteru; Ho, Tu-Bao; Lim, Cher Ping – Education and Information Technologies, 2016
The purpose of this study was to examine the effectiveness of a blended learning model on hands-on approach for in-service secondary school teachers using a quasi-experimental design. A 24-h teacher-training course using the blended learning model was administered to 117 teachers, while face-to-face instruction was given to 60 teachers. The…
Descriptors: Blended Learning, Inservice Teacher Education, Secondary School Teachers, Quasiexperimental Design
Heiman, Tali; Fichten, Catherine S.; Olenik-Shemesh, Dorit; Keshet, Noam S.; Jorgensen, Mary – Education and Information Technologies, 2017
An increasing number of students with disabilities are attending higher education. These students might face various difficulties coping with academic skills and with learning methods compared to students without disabilities. Integrating information and communication technologies (ICTs) in academic studies may be effective and constructive for…
Descriptors: College Students, Educational Technology, Technology Uses in Education, Knowledge Level