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Wole Michael Olatokun; Oluyemi Folorunso Ayanbode; Sunday Oluwadare Oladipo – Education and Information Technologies, 2025
This study examined the data science career preference, data science skills, and core competencies of 416 students from fourteen Nigerian universities using a Google Forms-created structured online questionnaire. A convenience sampling technique was adopted to select the participants. Data were analysed using both descriptive and inferential…
Descriptors: Data Science, Preferences, College Students, Foreign Countries
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HuiTing Ren – Education and Information Technologies, 2024
The purpose of the research is to investigate the effectiveness of distance education in choreography and dance education in colleges and universities from the standpoint of Performance skills and Twenty-First-Century Skills. The research analyses the year-long academic experience of students in distance learning and face-to-face in academic…
Descriptors: Distance Education, Program Effectiveness, Dance Education, Higher Education
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Rahman, Ishlah; Johari, Marlizayati – Education and Information Technologies, 2022
Skills competency is important especially in vocational and technical education. Thus, the aim of this research was to develop the student conceptual knowledge and skills in electrical measuring device to equip the students the necessary skills to become competent and skilful Technologist/Technician. A mixed method data analysis was employed on…
Descriptors: Knowledge Level, Electronics, Hands on Science, Simulation
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Yao, Bing; Li, Weiwei – Education and Information Technologies, 2023
Music education is aimed at the development of musical abilities, emotionality during the performance of musical compositions, and all-round development. The aim of the article is to determine the possibilities of schoolchildren obtaining musical knowledge with the help of modernized online technologies, as well as to determine the importance of a…
Descriptors: Music Education, Educational Technology, Electronic Learning, Teacher Role
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Hussein, Mahmood H.; Ow, Siew Hock; Elaish, Monther M.; Jensen, Erik O. – Education and Information Technologies, 2022
The application of mathematical skills is essential to our daily routine and is foundational for numerous disciplines. Among various computer-supported learning methods, Digital Game-Based Learning (DGBL) has been perceived as a promising method in teaching mathematics, promoting students' interest, and motivation. Therefore, the aim of this…
Descriptors: Educational Technology, Technology Uses in Education, Game Based Learning, Mathematics Instruction