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Zhihui Zhang; Xiaomeng Huang – Education and Information Technologies, 2024
Blended learning combines online and traditional classroom instruction, aiming to optimize educational outcomes. Despite its potential, student engagement with online components remains a significant challenge. Gamification has emerged as a popular solution to bolster engagement, though its effectiveness is contested, with research yielding mixed…
Descriptors: Educational Games, Blended Learning, Learning Motivation, Language Proficiency
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Ozdemir, Burhanettin; Gelbal, Selahattin – Education and Information Technologies, 2022
The computerized adaptive tests (CAT) apply an adaptive process in which the items are tailored to individuals' ability scores. The multidimensional CAT (MCAT) designs differ in terms of different item selection, ability estimation, and termination methods being used. This study aims at investigating the performance of the MCAT designs used to…
Descriptors: Scores, Computer Assisted Testing, Test Items, Language Proficiency
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Mehri Izadi; Maliheh Izadi; Farrokhlagha Heidari – Education and Information Technologies, 2024
In today's environment of growing class sizes due to the prevalence of online and e-learning systems, providing one-to-one instruction and feedback has become a challenging task for teachers. Anyhow, the dialectical integration of instruction and assessment into a seamless and dynamic activity can provide a continuous flow of assessment…
Descriptors: Adaptive Testing, Computer Assisted Testing, English (Second Language), Second Language Learning