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Polat, Elif; Yilmaz, Rabia Meryem – Education and Information Technologies, 2022
The aim of this study is to compare the effects of unplugged and plugged-in activities on academic achievement and computational thinking (CT) skills of sixth-grade students. Mixed-method research was carried out to explore whether there were differences between the groups, and to learn the students' opinions and experiences regarding the…
Descriptors: Learning Activities, Programming, Computer Science Education, Computation
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Malik, Khalid Mahmood; Zhu, Meina – Education and Information Technologies, 2023
The need for computer science (CS) education, especially computer network education, is increasing. However, the challenges of teaching students with diverse backgrounds and engaging them in hands-on activities to apply theories into practices exist in CS education. The study addressed the challenges by using project-based learning (PBL) and…
Descriptors: Student Projects, Active Learning, Experiential Learning, Computer Science Education
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Yan Lin; Hongjian Liao; Suxian Weng; Wanqi Dong – Education and Information Technologies, 2024
Children's preschool years are crucial for the development of computational thinking (CT) skills. However, debate continues regarding whether CT should be developed through plugged-in or unplugged activities. This study investigated the similarities and differences between plugged-in and unplugged activities with similar learning content and…
Descriptors: Learning Activities, Computer Science Education, Teaching Methods, Thinking Skills
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Li, Wei; Liu, Cheng-Ye; Tseng, Judy C. R. – Education and Information Technologies, 2023
Collaborative programming can develop computational thinking and knowledge of computational programming. However, the researchers pointed out that because students often fail to mobilize metacognition to regulate and control their cognitive activities in a cooperation, this results in poor learning effects. Especially low-achieving students need…
Descriptors: Correlation, Metacognition, Thinking Skills, Programming
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Han, Feifei; Ellis, Robert A. – Education and Information Technologies, 2023
This study investigated the extent to which self-report and digital-trace measures of students' self-regulated learning in blended course designs align with each other amongst 145 first-year computer science students in a blended "computer systems" course. A self-reported Motivated Strategies for Learning Questionnaire was used to…
Descriptors: Computer Science Education, Independent Study, College Freshmen, Blended Learning
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Sendurur, Polat – Education and Information Technologies, 2019
Computer Science Unplugged (CS-Unplugged) has been evolving in computer science education. It is a promising approach especially for introductory programming skills and computer science concepts. The skills of the computer science instructors/teachers, who convert the approach into practice, can be crucial during the preparation of CS-Unplugged…
Descriptors: Preservice Teachers, Computer Science Education, Programming, Learning Activities
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El-Hamamsy, Laila; Chessel-Lazzarotto, Frédérique; Bruno, Barbara; Roy, Didier; Cahlikova, Tereza; Chevalier, Morgane; Parriaux, Gabriel; Pellet, Jean-Philippe; Lanarès, Jacques; Zufferey, Jessica Dehler; Mondada, Francesco – Education and Information Technologies, 2021
Integrating computer science (CS) into school curricula has become a worldwide preoccupation. Therefore, we present a CS and Robotics integration model and its validation through a large-scale pilot study in the administrative region of the Canton Vaud in Switzerland. Approximately 350 primary school teachers followed a mandatory CS continuing…
Descriptors: Computer Science Education, Robotics, Pilot Projects, Faculty Development
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Mukala, Patrick; Cerone, Antonio; Turini, Franco – Education and Information Technologies, 2017
Free\Libre Open Source Software (FLOSS) environments are increasingly dubbed as learning environments where practical software engineering skills can be acquired. Numerous studies have extensively investigated how knowledge is acquired in these environments through a collaborative learning model that define a learning process. Such a learning…
Descriptors: Open Source Technology, Learning Activities, Computer Software, Learning Processes