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Lior Naamati-Schneider; Dorit Alt – Education and Information Technologies, 2024
The integration of ChatGPT into educational systems underscores the critical importance of reevaluating the relevance of digital literacy skills. This study empirically tested, for the first time, the theoretical premise that the use of ChatGPT could render certain digital skills obsolete by assuming competencies that students were previously…
Descriptors: Artificial Intelligence, Handheld Devices, Users (Information), Skill Development
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Hursen, Cigdem – Education and Information Technologies, 2019
In this study, the effect of technology supported problem-based learning activities on adults' self-efficacy perception for research-inquiry was investigated. Furthermore, determining the advantages and limitations of using Facebook in adult education were also investigated. In the study in which a total of 25 adults continuing their graduate…
Descriptors: Influence of Technology, Problem Based Learning, Self Efficacy, Inquiry
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Carroll, John M.; Jiang, Hao; Borge, Marcela – Education and Information Technologies, 2015
Teams of students in an upper-division undergraduate Usability Engineering course used a collaborative environment to carry out a series of three distributed collaborative homework assignments. Assignments were case-based analyses structured using a jigsaw design; students were provided a collaborative software environment and introduced to a…
Descriptors: Problem Based Learning, Homework, Cooperative Learning, Usability