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Wang, Jen Chun; Hsieh, Chia-Yen; Kung, Shih-Hao – Education and Information Technologies, 2023
This study investigated the effects of smartphone use on the perceived academic performance of elementary school students. Following the derivation of four hypotheses from the literature, descriptive analysis, t testing, one-way analysis of variance (ANOVA), Pearson correlation analysis, and one-way multivariate ANOVA (MANOVA) were performed to…
Descriptors: Handheld Devices, Telecommunications, Instructional Effectiveness, Elementary School Students
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Samia Drissi; Aida Chefrour; Karima Boussaha; Hafed Zarzour – Education and Information Technologies, 2024
In this research, a GAmified Mobile Leaning Framework (GAMOLEAF) developed as a new intelligent application designed for mobile devices to ensure learning, assessing, and advancing learners' knowledge in programming complex data structures in Java programming language. GAMOLEAF adopted motivational strategies to solve motivational problems during…
Descriptors: Gamification, Handheld Devices, Telecommunications, Technology Uses in Education
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Zehua Dong; Ming Ming Chiu; Shuqi Zhou; Zihong Zhang – Education and Information Technologies, 2024
Building on past studies showing that mobile learning improves learning outcomes and differs within a domain (e.g., science), this meta-analysis models domain-specific differences (e.g., learning activities) that drive these differences in science performance. A systematic database search (i.e., Web of Science, JSTOR, ERIC, PsycINFO, ProQuest…
Descriptors: Educational Technology, Telecommunications, Handheld Devices, Science Education
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Sotirios Karanasios; Marina Papastergiou – Education and Information Technologies, 2024
Location Based Games (LBGs) can support various learning activities in both formal and informal settings. Furthermore, the fact that they can utilize players' physical movement for players' advancement in the game world makes them an appealing alternative for promoting physical activity in students. However, LBGs are not sufficiently used in…
Descriptors: Learning Activities, Educational Games, Learning Management Systems, Telecommunications
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Kumar, Bimal Aklesh; Sharma, Bibhya – Education and Information Technologies, 2020
Context Aware Mobile Learning Applications (CAMLA) are an emerging field of research, they provide educational resources tailored to educational needs and particular circumstances of the learner. Despite the increase in the number of applications being developed, there is a lack of study that provides comprehensive knowledge on the development of…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Technology Uses in Education
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Song, Donggil; Glazewski, Krista – Education and Information Technologies, 2023
Focusing on the sustainability and affordability when using information technology, the mechanism of student-generated questioning (SGQ) and scaffolding for SGQ in reading comprehension tasks were explored within the self-regulated learning framework in this study. We employed a mixed methods design to examine the effects of scaffolding in an SGQ…
Descriptors: Foreign Countries, Elementary School Students, Grade 7, Scaffolding (Teaching Technique)
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Ennouamani, Soukaina; Mahani, Zouhir; Akharraz, Laila – Education and Information Technologies, 2020
To date, the growth usage of mobile technologies and devices as well as the ubiquitous wireless communication have led to the development of new systems and applications in many fields and areas including education. This technological progress can be used to facilitate the students' lives by creating smart and personalized solutions considering…
Descriptors: Management Systems, Telecommunications, Handheld Devices, Computer Software
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Saritepeci, Mustafa; Duran, Ali; Ermis, Ugur Ferhat – Education and Information Technologies, 2019
This study has sought to reveal perceptions towards the employment of WhatsApp in foreign language learning, especially preparing for a national academic language exam. In this sense, this study is supposed to make contribution to employing WhatsApp in educational contexts. This study, designed as a case study, is to investigate the pros and cons…
Descriptors: Content Analysis, Computer Software, Second Language Instruction, Second Language Learning