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Peng Tan; Xiangshi Ren; Zixue Cheng; Yi Ji – Education and Information Technologies, 2024
In the Digital Heritage Education (DHE) classroom, students use digital tools to assist in understanding intangible cultural heritage (ICH), which comprises intricate knowledge. However, students may still encounter obstacles when trying to produce creative designs. To address this issue, we propose a framework that adopts a human-engaged…
Descriptors: Electronic Learning, Cultural Background, Heritage Education, Educational Technology
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Fu, Chanjuan; Hao, Xiaoxin; Shi, Donglin; Wang, Lin; Geng, Fengji – Education and Information Technologies, 2023
Coding learning can promote the development of computational thinking (CT) in young children. The effect of coding learning on CT may vary between different cultures. However, it lacks studies to evaluate the effect of coding learning on the various dimensions of CT in young Chinese children. To provide insight into this question, we recruited…
Descriptors: Foreign Countries, Young Children, Computation, Thinking Skills
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Lilian Anthonysamy; Poovilashini Sugendran; Lim Ooi Wei; Teoh Sian Hoon – Education and Information Technologies, 2024
Enhancing students' analytical thinking skills holds great promise for bolstering a nation's economic growth, fostering a dynamic learning culture, and nurturing human capital development. It is especially critical in today's rapidly changing landscape, where the demand for skilled, adaptable graduates is high. Achieving and sustaining these…
Descriptors: Metacognition, Competence, Logical Thinking, College Students
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Yun Dai – Education and Information Technologies, 2025
There is a growing consensus that AI literacy requires a holistic lens, including not only technical knowledge and skills but also social and ethical considerations. Yet, providing holistic AI education for upper-primary students remains challenging due to the abstract and complex nature of AI and a lack of pedagogical experiences in schools.…
Descriptors: Integrated Activities, Holistic Approach, Artificial Intelligence, Computer Science Education
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Shuoqiu Yang; Xu Du; Hengtao Tang; Jui-Long Hung; Yeye Tang – Education and Information Technologies, 2024
Collaborative Problem Solving (CPS) has received increasing attention for its role in promoting learners' cognitive and social development in STEM education. However, little is known about how learners interact dynamically within a group at different time granularities. This gap mainly resulted from overlooking the time dimension of interactions,…
Descriptors: Cooperative Learning, Problem Solving, Group Dynamics, Time Factors (Learning)
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C. Florou; G. Stamoulis; A. Xenakis; A. Plageras – Education and Information Technologies, 2025
This study focuses on students' self-assessment during their learning process related to computer programming concepts, taking into account challenges and obstacles both teachers and students face, with the aim to contribute to the development of guiding principles and practices and enhance the teaching process of computer programming in primary…
Descriptors: Teacher Role, Self Evaluation (Individuals), Computer Science Education, Programming
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Fuhai An; Jiawei Guo – Education and Information Technologies, 2024
Peer relationships play important roles in middle-school students' individual development. Peer support is indispensable in computer-supported learning contexts. This study is designed to explore the connection between perceived peer support and deeper learning, while examining the mediating role of computer self-efficacy and perceived classroom…
Descriptors: Peer Relationship, Goal Orientation, Mastery Learning, Prediction
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Kong, Siu-Cheung – Education and Information Technologies, 2022
The ability to formulate problems is an important part of computational thinking (CT) development for nurturing creative problem solvers. However, problem formulation is inadequately addressed in primary school education. This study aimed to investigate the problem formulation processes of primary school students. Students from eight winning teams…
Descriptors: Foreign Countries, Elementary School Students, Computation, Thinking Skills
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Keane, Therese; Keane, William F.; Blicblau, Aaron S. – Education and Information Technologies, 2016
Educators, government bodies and employers have acknowledged the need for modern learners to acquire 21st century skills using information and communication technologies, to personalise student learning. Students need broader skills than the 3Rs (reading, writing and arithmetic) to operate in the 21st century. These broader skills known as the 4Cs…
Descriptors: Transformative Learning, Critical Thinking, Information Technology, Technology Integration
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Mukala, Patrick; Cerone, Antonio; Turini, Franco – Education and Information Technologies, 2017
Free\Libre Open Source Software (FLOSS) environments are increasingly dubbed as learning environments where practical software engineering skills can be acquired. Numerous studies have extensively investigated how knowledge is acquired in these environments through a collaborative learning model that define a learning process. Such a learning…
Descriptors: Open Source Technology, Learning Activities, Computer Software, Learning Processes
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Abdul Razzak, Nina – Education and Information Technologies, 2016
Highly-traditional education systems that mainly offer what is known as "direct instruction" usually result in graduates with a surface approach to learning rather than a deep one. What is meant by deep-learning is learning that involves critical analysis, the linking of ideas and concepts, creative problem solving, and application…
Descriptors: Critical Thinking, Direct Instruction, Creativity, Problem Solving
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Almeida, Fernando; Bolaert, Hiram; Dowdall, Shane; Lourenço, Justino; Milczarski, Piotr – Education and Information Technologies, 2015
Learning through games is increasingly gaining acceptance as a valuable training tool within the education and training community due to its simplicity, cost-effectiveness and essentially because most people prefer playing over learning. However, the use of games by students brings additional challenges regarding the design of games and their…
Descriptors: Educational Games, Educational Technology, Teaching Methods, Learning Processes
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Passey, Don – Education and Information Technologies, 2014
This paper explores the management and outcomes of a specific model of intergenerational learning, concerned with student digital leader support in a number of secondary schools in England. A local educational partnership set up a student digital leader project late in 2011, which aimed to develop a range of skills and outcomes for both the…
Descriptors: Learning Processes, Learning Strategies, Educational Practices, Technology Education
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Isaias, Pedro; Issa, Tomayess – Education and Information Technologies, 2014
This paper aims to examine the value of communication skills learning process through various assessments in Information Systems (IS) postgraduate units in Australia and Portugal. Currently, communication skills are indispensable to students in expanding their social networks and their knowledge at university and in the future workplace, since…
Descriptors: Communication Skills, Information Systems, Higher Education, Action Research