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Yujie Zhou; Ge Cao; Xiao-Liang Shen – Education and Information Technologies, 2024
Online learning communities play a crucial role in delivering high-quality courses to a large number of learners. However, to maintain an economically sustainable and constantly evolving online learning ecosystem, it is essential to create a virtuous cycle from knowledge production to knowledge consumption by charging learners to incentivize…
Descriptors: Electronic Learning, Economics, Sustainability, Models
Chang Cai; Gaoxia Zhu; Min Ma – Education and Information Technologies, 2025
Interdisciplinary learning requires students to integrate knowledge and methods from different disciplines, prompting advanced skills development and knowledge construction by connecting diverse subjects. Artificial Intelligence (AI), with its rich information base and abilities to track learning and provide personalized support, has the potential…
Descriptors: Artificial Intelligence, Technology Uses in Education, Interdisciplinary Approach, Influence of Technology
Maedeh Kazemitabar; Susanne P. Lajoie; Tenzin Doleck – Education and Information Technologies, 2024
For effective teamwork, especially in demanding learning situations like a hackathon, coordination is crucial as it contributes to mutual trust and shared mental models of team members. However, teams experience challenges that mar team coordination. Research has shown that interpersonal skills such as socially-shared emotion regulation (SSER) can…
Descriptors: Emotional Response, Self Control, Teamwork, Coordination
Fu, Eugene Yujun; Ngai, Grace; Leong, Hong Va; Chan, Stephen C. F.; Shek, Daniel T. L. – Education and Information Technologies, 2023
As a high-impact educational practice, service-learning has demonstrated success in positively influencing students' overall development, and much work has been done on investigating student learning outcomes from service-learning. A particular direction is to model students' learning outcomes in the context of their learning experience, i.e., the…
Descriptors: Service Learning, Prediction, Outcomes of Education, Artificial Intelligence
Ben-Chayim, Aryeh; Reychav, Iris; McHaney, Roger; Offir, Baruch – Education and Information Technologies, 2020
The current study demonstrates how mediated Learning Experience Theory uniquely characterizes a novel model that includes a mediating teacher in conjunction with distance delivery of information in a face-to-face classroom. According to this model, a teacher in the physical learning space plays a mediating role, and is assisted by a…
Descriptors: Distance Education, Teacher Role, High School Teachers, Mediation Theory
Sigalov, Shani Evenstein; Nachmias, Rafi – Education and Information Technologies, 2017
In January 2014, 62 students graduated from the first for-credit course dedicated to Wikipedia. Learning focused on improved consumption of information, and collaborative construction of knowledge using the Wikipedia platform. This paper investigates the design and implementation of this course model, while highlighting the benefits and challenges…
Descriptors: Encyclopedias, Electronic Publishing, Collaborative Writing, Models
Keengwe, Jared; Onchwari, Grace; Agamba, Joachim – Education and Information Technologies, 2014
Although rapid advances in technology has allowed for the growth of collaborative e-learning experiences unconstrained by time and space, technology has not been heavily infused in the activities of teaching and learning. This article examines the theory of constructivism as well as the design of e-learning activities using constructivist…
Descriptors: Constructivism (Learning), Electronic Learning, Educational Practices, Educational Principles
Almeida, Fernando; Bolaert, Hiram; Dowdall, Shane; Lourenço, Justino; Milczarski, Piotr – Education and Information Technologies, 2015
Learning through games is increasingly gaining acceptance as a valuable training tool within the education and training community due to its simplicity, cost-effectiveness and essentially because most people prefer playing over learning. However, the use of games by students brings additional challenges regarding the design of games and their…
Descriptors: Educational Games, Educational Technology, Teaching Methods, Learning Processes