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Xinyi Wu; Xiaohui Chen; Jingwen Zhao; Yongsheng Xie – Education and Information Technologies, 2024
This work aims to explore whether students' learning outcomes in the virtual museum (VM) 's "Life and Science course" are influenced by the type of knowledge and the different levels of interaction within the museum. The study was conducted using an eye-movement experimental method, based on cognitive load theory, knowledge visualisation…
Descriptors: Museums, Instructional Design, Eye Movements, Material Development
Xian Peng; Yanyan Jin; Jianwen Sun; Liang Zhao; Sannyuya Liu; Rui Li – Education and Information Technologies, 2024
Positive emotional design has been shown to have an important impact on multimedia learning. However, before learning multimedia materials, students may inevitably be stressed by external factors such as learning uncertainties brought about by COVID-19, that can affect their final performance. Moreover, whether the principles of emotional design…
Descriptors: Stress Variables, Arousal Patterns, Psychological Patterns, Instructional Design
Hoa-Huy Nguyen; Kien Do Trung; Loc Nguyen Duc; Long Dang Hoang; Phong Tran Ba; Viet Anh Nguyen – Education and Information Technologies, 2024
This article presents the results of an experiment in personalizing course content and learning activity model tailored for online courses based on students' learning styles. The main research objectives are to design and pilot a model to determine students' learning styles to create personalized online courses. The study also addressed an…
Descriptors: Models, Online Courses, Cognitive Style, Classification
Khalid Alalawi; Rukshan Athauda; Raymond Chiong; Ian Renner – Education and Information Technologies, 2025
Learning analytics intervention (LAI) studies aim to identify at-risk students early during an academic term using predictive models and facilitate educators to provide effective interventions to improve educational outcomes. A major impediment to the uptake of LAI is the lack of access to LAI infrastructure by educators to pilot LAI, which…
Descriptors: Intervention, Learning Analytics, Guidelines, Prediction
Fu, Eugene Yujun; Ngai, Grace; Leong, Hong Va; Chan, Stephen C. F.; Shek, Daniel T. L. – Education and Information Technologies, 2023
As a high-impact educational practice, service-learning has demonstrated success in positively influencing students' overall development, and much work has been done on investigating student learning outcomes from service-learning. A particular direction is to model students' learning outcomes in the context of their learning experience, i.e., the…
Descriptors: Service Learning, Prediction, Outcomes of Education, Artificial Intelligence
Zhang, Shunan; Shan, Cheng; Lee, John Sie Yuen; Che, ShaoPeng; Kim, Jang Hyun – Education and Information Technologies, 2023
Chatbots have shown great potential for language learning. However, previous studies have reported mixed results on the efficiency of chatbot-assisted language learning (CALL). This study integrated the results of previous experimental studies on CALL by using meta-analysis to explore its effectiveness. A total of 61 samples from 18 studies were…
Descriptors: Meta Analysis, Computer Assisted Instruction, Artificial Intelligence, Outcomes of Education
Domicián Máté; Judit T. Kiss; Mária Csernoch – Education and Information Technologies, 2025
The impact of cognitive biases, particularly biased self-assessment, on learning outcomes and decision-making in higher education is of great significance. This study delves into the confluence of cognitive biases and user experience in spreadsheet programming as a crucial IT skill across various academic disciplines. Through a quantitative…
Descriptors: Programming, Spreadsheets, Computer Science Education, STEM Education
Ustun, Ahmet Berk; Tracey, Monica Walch – Education and Information Technologies, 2020
Online learning is common in higher education, but has its drawbacks. As a result, blended learning (BL) has emerged as an alternative to alleviate the challenges of online learning. The purpose of this design-based research study was to determine what elements were needed to assist a higher education instructor inexperienced in designing and…
Descriptors: Instructional Design, Blended Learning, Higher Education, Teaching Methods
Xiaojing Li – Education and Information Technologies, 2024
This comprehensive systematic review synthesizes thirty-four peer-reviewed articles published between 2010 and 2022, utilizing eye-tracking research within interactive language learning environments. Following the PRISMA scheme for article selection, this review illuminates both the affordances and challenges of eye-tracking technology in…
Descriptors: Eye Movements, Second Language Learning, Second Language Instruction, Outcomes of Education
Hao Wu; Shan Li; Ying Gao; Jinta Weng; Guozhu Ding – Education and Information Technologies, 2024
Natural language processing (NLP) has captivated the attention of educational researchers over the past three decades. In this study, a total of 2,480 studies were retrieved through a comprehensive literature search. We used neural topic modeling and pre-trained language modeling to explore the research topics pertaining to the application of NLP…
Descriptors: Natural Language Processing, Educational Research, Research Design, Educational Trends
Shih-Yu Li; Chun-Yu Ho; Shih-Ping Wu – Education and Information Technologies, 2025
This study originates from the observation during teaching and student interactions that students in industry-academic cooperative programs have very limited time to dedicate to coursework. The target group for this research consists of third-year students in the Mechanical Engineering industry-academia collaborative training program, and sessions…
Descriptors: Computer Science Education, Teaching Methods, Programming Languages, Teacher Student Relationship
Iris Lim – Education and Information Technologies, 2024
Teaching soft skills like team dynamics and critical thinking in content-heavy higher education curriculum can be challenging. Employing educational escape rooms is a novel game-based learning strategy in various disciplines, including health sciences. Escape rooms provide the opportunity for a group to work together as they solve puzzles within a…
Descriptors: Neurosciences, Educational Games, Program Design, Program Implementation
Pearson, Heather Ann; Dubé, Adam Kenneth – Education and Information Technologies, 2022
3D printing is an emerging educational technology that is said to prepare learners for a more technologically designed world. In this review, 3D printing studies are analyzed to identify the dominant theoretical approaches and learning outcomes associated with 3D printing in education. Five theories are identified, including situated learning…
Descriptors: Computer Peripherals, Printing, Educational Technology, Situated Learning
Ju Wang; Lu Guo; Jing qi Gao; Hua Zhao – Education and Information Technologies, 2024
This study is based on a comprehensive review of existing literature. Drawing upon the theories of task-technology fit (TTF) and technology adoption model (TAM), an integrated theoretical framework is developed. The framework places adaptability as a critical outcome variable and quality standard. This study constructs a student-centered online…
Descriptors: Foreign Countries, Online Courses, Distance Education, Technology Integration
Gerbaudo, Ricardo; Gaspar, Ricardo; Gonçalves Lins, Romulo – Education and Information Technologies, 2021
The ubiquity of mobile devices with internet access and social networks has transformed the way people consume information. Individuals stay connected to platforms for instant communication and sharing of concise messages and videos, which have increased the expectation for objectivity on any offered content. However, this objectivity has been…
Descriptors: Video Technology, Multimedia Materials, Multimedia Instruction, Information Technology
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