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Ghai, Akanksha; Tandon, Urvashi – Education and Information Technologies, 2023
The current study investigates the interaction of Gamification, and Instructional Design to enhance the Usability of e-Learning in higher education programs. The study also examines the mediating role of Instructional design. Data were collected from a self-structured questionnaire from the academicians and was analyzed through Structural Equation…
Descriptors: Gamification, Instructional Design, Usability, Electronic Learning
Xingsu Wu; Chunyang Xu – Education and Information Technologies, 2025
This study, anchored in the empirical domain of student learning experiences, employs the Chaoxing Fanya network teaching platform to delineate a comprehensive model of factors that influence student learning experiences within the framework of blended collaborative learning. Through a rigorous synthesis of extant literature and qualitative…
Descriptors: Learning Experience, Blended Learning, Cooperative Learning, College Students
Using Analytics to Predict Students' Interactions with Learning Management Systems in Online Courses
Ali Alshammari – Education and Information Technologies, 2024
In online education, it is widely recognized that interaction and engagement have an impact on students' academic performance. While previous research has extensively explored interactions between students, instructors, and content, there has been limited exploration of course design elements that promote the fourth type of interaction:…
Descriptors: Learning Analytics, Learning Management Systems, Academic Achievement, Correlation
Liao, Hongjian; Zhang, Qianwei; Yang, Lin; Fei, Yuenong – Education and Information Technologies, 2023
This study explored the relationships among regulated learning, teaching presence and student engagement in blended learning. A two-level model was designed based on contextual factors (teaching presence) and individual factors (regulated learning), and experience sampling method was employed to collect intensive longitudinal data on 139…
Descriptors: Metacognition, Teaching Methods, Learner Engagement, Blended Learning
Yildiz Durak, Hatice; Atman Uslu, Nilüfer; Canbazoglu Bilici, Sedef; Güler, Bekir – Education and Information Technologies, 2023
In this study, the role of science and computational thinking (CT) in teaching self-efficacy and design thinking variables were examined to explain the technological pedagogical content knowledge (TPACK) knowledge forms needed by science teachers for integrated Science, Technology, Engineering and Mathematics (STEM) within the framework of the…
Descriptors: Predictor Variables, Pedagogical Content Knowledge, Technological Literacy, STEM Education
Alhamami, Munassir – Education and Information Technologies, 2021
The policy--English as a medium of instruction (EMI)--in computing education plays an important role in achieving the outcomes of computer science programs. This study examines the effects of Saudi Arabia's English as a medium of instruction (EMI) policy in undergraduate computer science programs at public universities. Study data was collected…
Descriptors: Foreign Countries, Language of Instruction, English (Second Language), Computer Science Education
Ho, Vinh-Thang; Nakamori, Yoshiteru; Ho, Tu-Bao; Lim, Cher Ping – Education and Information Technologies, 2016
The purpose of this study was to examine the effectiveness of a blended learning model on hands-on approach for in-service secondary school teachers using a quasi-experimental design. A 24-h teacher-training course using the blended learning model was administered to 117 teachers, while face-to-face instruction was given to 60 teachers. The…
Descriptors: Blended Learning, Inservice Teacher Education, Secondary School Teachers, Quasiexperimental Design