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Rachel F. Adler; Devorah Kletenik – Education and Information Technologies, 2025
Although digital accessibility topics are increasingly gaining inclusion in university computing classrooms, many instructors still encounter difficulties in engaging students with this subject. The Universal Design for Learning (UDL) framework, a pedagogical approach that emphasizes multiple means of engagement, offers a promising strategy to…
Descriptors: Access to Education, Learning Processes, Preferences, Educational Games
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Yinglin Liu; Rui Li; Yue Diao; Meixue Hou; Hua Yuan; Xiuying Zhang – Education and Information Technologies, 2025
Virtual reality (VR) technology has been widely used in nursing laboratory courses to effectively making up for the shortcomings of traditional teaching. However, challenges such as cell phone addiction, negative emotions, and reduced communication between teachers and students still exist during the application process, which makes it difficult…
Descriptors: Undergraduate Students, Learning Processes, Preferences, Nursing Students
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Osipenko, Maria – Education and Information Technologies, 2022
A data-driven model where individual learning behavior is a linear combination of certain stylized learning patterns scaled by learners' affinities is proposed. The absorption of stylized behavior through the affinities constitutes "building blocks" in the model. Non-negative matrix factorization is employed to extract common learning…
Descriptors: Behavior Patterns, Models, Undergraduate Students, Preferences
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Bruguera, Carles; Guitert, Montse; Romeu, Teresa – Education and Information Technologies, 2022
Social media can be a support during the initial training of communication professionals, although most studies on social media and learning have mainly focused on other professional groups. The purpose of this article is to explore how communication students learn and their use of social media platforms, in order to identify the role of social…
Descriptors: Communications, College Students, Social Media, Learning Processes
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Joni Tzuchen Tang – Education and Information Technologies, 2025
Children's gaming preferences, such as the types of games they enjoy, can significantly influence their engagement and learning outcomes. Research has shown that children are more likely to engage deeply and enter flow states when they play games that align with their interests. These preferences encompass specific game types, styles, difficulty…
Descriptors: Learning Processes, Academic Achievement, Learner Engagement, Daily Living Skills
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Liu Liu – Education and Information Technologies, 2025
The study examines the impact of artificial intelligence (AI)-enhanced gamification on learning outcomes and motivation in English as a Foreign Language (EFL) contexts. A mixed-methods approach and quasi-experimental design were employed to compare the effectiveness of three instructional strategies: adaptive learning paths, conversational agents,…
Descriptors: Technology Uses in Education, Artificial Intelligence, Gamification, Second Language Learning
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Alfarabi Imashev; Aigerim Kydyrbekova; Nurziya Oralbayeva; Azamat Kenzhekhan; Anara Sandygulova – Education and Information Technologies, 2024
The current body of scholarly literature highlights the increasing importance of Mixed Reality (MR) in the field of education since it provides an alternative way through visual stimuli inside an immersive environment. In recent years, the possibility for educators to use Mixed Reality as an additional pedagogical instrument has witnessed notable…
Descriptors: Deafness, Case Studies, Sign Language, Learning Processes
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El Aissaoui, Ouafae; El Alami El Madani, Yasser; Oughdir, Lahcen; El Allioui, Youssouf – Education and Information Technologies, 2019
Adaptive E-learning platforms provide personalized learning process relying mainly on learning styles. The traditional approach to find learning styles depends on asking learners to self-evaluate their own attitudes and behaviors through surveys and questionnaires. This approach presents several weaknesses including the lack of self-awareness of…
Descriptors: Classification, Cognitive Style, Models, Electronic Learning
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Sriram, B. – Education and Information Technologies, 2016
The internet resources are one of the important knowledge sharing tools in day-to-day business processes. These internet resources have greater impact on education field too. The learning processes have become comparatively easy due to these electronic resources. The online resources help the students to acquire the required knowledge through…
Descriptors: Foreign Countries, Undergraduate Students, Student Attitudes, Learning Processes