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Murat Canpolat; Cemal Karadas – Education and Information Technologies, 2024
As children spend more time in the digital world, numerous researchers have studied access to and use of the internet. They pointed out the positive and negative consequences of that. However, despite the importance of children's conscious use of the internet and parental guidance, the awareness and needs of parents in this area have not been…
Descriptors: Internet, Needs, Parent Attitudes, Parent Child Relationship
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Hedia Mhiri Sellami – Education and Information Technologies, 2024
This study describes an experiment in which engineering students create serious games (SG) that tackle problems relevant to their jobs. This experiment was conducted as part of the "Business Games" module we taught students enrolled in the Master's program "Innovation Management" at the National School of Engineers of Tunis. By…
Descriptors: Engineering Education, College Students, Game Based Learning, Foreign Countries
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Manuel B. Garcia – Education and Information Technologies, 2025
The global shortage of skilled programmers remains a persistent challenge. High dropout rates in introductory programming courses pose a significant obstacle to graduation. Previous studies highlighted learning difficulties in programming students, but their specific weaknesses remained unclear. This gap exists due to the predominant focus on the…
Descriptors: Programming, Introductory Courses, Computer Science Education, Mastery Learning
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Papastergiou, Marina; Mastrogiannis, Iakovos – Education and Information Technologies, 2021
The aim of this study was twofold: (a) the design and development of a set of open, interactive, digital Learning Objects (LOs) for high school Physical Education (PE), and (b) the evaluation of the newly-created LOs by PE teachers, experienced both in teaching PE and in Information and Communication Technology (ICT), as to their quality and…
Descriptors: Resource Units, High School Teachers, Physical Education Teachers, Constructivism (Learning)