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Showing 1 to 15 of 68 results Save | Export
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Mei-Shiu Chiu; Meihua Zhu – Education and Information Technologies, 2025
Virtual reality (VR) has gained prominence and a growing prevalence. However, parental attitudes toward using VR for educational purposes (i.e., educational VR (EVR)) are under-researched. This study investigates parents' perceptions and experiences regarding the use of EVR, focussing on mathematics learning. Using the technology acceptance model…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Parent Attitudes
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HuiTing Ren – Education and Information Technologies, 2025
The article described the study of possibilities and prospects of teaching dance choreographic skills in a virtual educational environment. The researchers compared the educational achievements in the control and experimental groups and determined the influence of additional educational practices in the virtual interactive dance online studio…
Descriptors: Dance Education, Educational Technology, Technology Uses in Education, Distance Education
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Chia-Ju Lin; Hsin-Yu Lee; Wei-Sheng Wang; Yueh-Min Huang; Ting-Ting Wu – Education and Information Technologies, 2025
With the promotion of STEM education and active practice, experiential learning has become a crucial instructional design strategy. Experiential learning emphasizes a student-centered learning model, encouraging students to explore unknown fields through individual and team collaborative efforts. Through practical activities, it promotes active…
Descriptors: STEM Education, Experiential Learning, Student Centered Learning, Artificial Intelligence
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Erol, Osman; Çirak, Nese Sevim – Education and Information Technologies, 2022
Problem-solving is one of the most important twenty-first-century skills and should be acquired at an early age. Since programming is a kind of problem-solving process, it may be seen in the context of problem-solving skills development. Hence, this study aims to identify the effectiveness of one of the most popular programming tools…
Descriptors: Programming, Technology Uses in Education, Problem Solving, Middle School Students
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Amanda K. Edgar; James A. Armitage; Luke X. Chong; Nadeeka Arambewela-Colley; Anuradha Narayanan – Education and Information Technologies, 2024
This paper examines the utility of virtual simulation as an inclusive learning activity. Using a framework derived from literature, the Virtual Simulated International Placements (VSIP) were developed, and we explored the experiences of learners and facilitators to identify the pedagogical practices that they adopted during the learning activities…
Descriptors: Computer Simulation, Program Effectiveness, Inclusion, Cultural Influences
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Peidi Gu; Fang Xu; Lingwei Chen; Zijie Ma; Madian Zhang; Yi Zhang – Education and Information Technologies, 2025
Conversational skills, which are essential for effective social interactions and typically pose difficulties for individuals with autism spectrum disorder (ASD), include abilities such as initiating topics, engaging in back-and-forth dialog, and responding to conversational cues. Chatbots have been used in mental health fields, and the development…
Descriptors: Technology Uses in Education, Artificial Intelligence, Interpersonal Communication, Communication Skills
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Hussein Karam Hussein Abd El-Sattar – Education and Information Technologies, 2025
Daily living activities (DLAs) are crucial for people with autism spectrum disorder (ASD). Immersive learning technologies (ILTs), such as virtual reality (VR), augmented reality (AR), serious games (SGs), and the metaverse, are emerging and expanding globally as a result of the COVID-19 pandemic. In the virtual world, metaverse technology is…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Daily Living Skills, Computer Simulation
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Sizhuo Wang – Education and Information Technologies, 2025
Artificial intelligence (AI), due to its extensive capabilities for analyzing incoming information and providing personalized and detailed feedback, has significant potential for use in education. This study aims to investigate an application that analyzes the performance of musical exercises and provides instant AI-based feedback. The main task…
Descriptors: Artificial Intelligence, Music Education, Musical Instruments, Technology Uses in Education
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Funda Örnek; Ernest Afari; Shaima Ali Alaam – Education and Information Technologies, 2024
In any field, effective teaching and learning are greatly aided by information and communication technology, or ICT. ICT integration in education has received significant attention in educational system reforms, which emphasized it as an essential component in improving the learning process. Educational organizations have been particularly…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Science Achievement
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Aisha Naz Ansari; Sohail Ahmad; Sadia Muzaffar Bhutta – Education and Information Technologies, 2024
The recent development of AI Chatbot -- specifically ChatGPT -- has gained dramatic attention from users as evident by ongoing discussion among the education fraternity. We argue that prior to making any conclusion, it is important to understand how ChatGPT is being used in higher education across the globe. This paper makes a significant…
Descriptors: Artificial Intelligence, Higher Education, Educational Technology, Technology Uses in Education
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HeeWon Hong; YeonKyoung Kim – Education and Information Technologies, 2024
Career education for students with disabilities during their transition to adulthood is of utmost importance for their career planning and preparation. To implement effective career education for students with disabilities, it is necessary to use technology that provides new learning experiences. This study investigates the impact of an artificial…
Descriptors: Artificial Intelligence, Career Education, Students with Disabilities, Educational Technology
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Haozhe Jiang; Deqi Zhu; Ritesh Chugh; Darren Turnbull; Wu Jin – Education and Information Technologies, 2025
As virtual reality (VR) and augmented reality (AR) continue to become popular, there remains a noticeable gap in understanding their potential for enriching science, technology, engineering, and mathematics (STEM) learning among K-12 students. To address this knowledge gap, this study systematically reviewed 117 articles published from 2010 to…
Descriptors: Computer Simulation, Technology Uses in Education, STEM Education, Elementary Secondary Education
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Chenwei Ma; Fang Wang; Yang Lv – Education and Information Technologies, 2024
Bullet screen technology enables instant interactive class communication and comments for teachers and students, even in large classes. This study explores the effect of a bullet-screen comment class on students' learning. It utilizes media and communication theory, expectation confirmation theory, and the technology acceptance model to present…
Descriptors: Foreign Countries, Educational Technology, Undergraduate Students, Correlation
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Pei-Hsuan Lin; Po-Sen Huang; Ying Geng; Yueh-Min Huang – Education and Information Technologies, 2024
Novice nurses often report a disconnect between textbook knowledge and realworld practice which damages their confidence in providing clinical care to patients. Nursing students indeed encounter numerous challenges in clinical environments such as inadequate resources and a gap between learning theory and clinical practice. To close the…
Descriptors: Nursing Students, Nursing Education, Skill Development, Computer Simulation
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Neda Haj-Hosseini; Hanna Jonasson; Magnus Stridsman; Lars Carlsson – Education and Information Technologies, 2024
To enable interactive remote education on electrical safety in biomedical engineering, a real-life problem-based laboratory module is proposed, implemented and evaluated. The laboratory module was implemented in a freestanding distance course in hospital safety for three consecutive years and was based on electrical safety for medical devices,…
Descriptors: Distance Education, Energy, Safety, Biomedicine
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