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Emmanuel Burguete; Bernard Coulibaly; Vassilis Komis – Education and Information Technologies, 2025
To design and script courses, practitioners often collaboratively use simple and tangible tools such as Post-it notes. In light of this, research and development were conducted to develop Eduscript Doctor, an analogic tool that would retain the inductive potential of Post-it notes while structuring the pedagogical scripting process. This…
Descriptors: Instructional Design, Program Implementation, MOOCs, Scripts
Sanchez, Eric; Paukovics, Elsa; Cheniti-Belcadhi, Lilia; El Khayat, Ghada; Said, Bilal; Korbaa, Ouajdi – Education and Information Technologies, 2022
Digital and innovation competencies are nowadays highly required for students and faculty members in higher education institutions. We therefore need environments that incubate innovative learning scenarios to develop these competencies. We conducted a design-based research with the dual objective to develop learning labs in four universities and…
Descriptors: Learning Laboratories, Universities, Program Design, Program Implementation
Zuokun Li; Pey-Tee Emily Oon; Shaoming Chai – Education and Information Technologies, 2024
Promoting progressive discourse and sustained inquiry is a focus area of knowledge building research. Although different approaches for scaffolding productive discourse have been documented, the experimental investigation into the impact of teacher scaffolding on students' knowledge building processes and outcomes in technology-supported…
Descriptors: Scaffolding (Teaching Technique), Interaction, Behavior Patterns, Social Networks
Bai, Xuemei; Gu, Xiaoqing; Guo, Rifa – Education and Information Technologies, 2023
This study aimed to verify the applicability of the community of inquiry (CoI) survey instrument in MOOC involving 1,186 college students from 11 different disciplines in China. Exploratory factor analysis was used to explore potential factor structure models, and confirmatory factor analysis was utilized to verify the four-factor structure…
Descriptors: Models, Audits (Verification), Construct Validity, Communities of Practice
Salim Atay; Cennet Terzi Müftüoglu; Muhittin Sahin; Savas Ceylan – Education and Information Technologies, 2024
This research presents the design of Career Counselling Information System (CCIS), a web-based career counselling information system. The research aims to reveal a design framework for a web-based career information system integrated with universities' labour market performance to support career guidance processes. This research is structured as a…
Descriptors: Web Based Instruction, Career Counseling, Information Systems, Foreign Countries
Iris Lim – Education and Information Technologies, 2024
Teaching soft skills like team dynamics and critical thinking in content-heavy higher education curriculum can be challenging. Employing educational escape rooms is a novel game-based learning strategy in various disciplines, including health sciences. Escape rooms provide the opportunity for a group to work together as they solve puzzles within a…
Descriptors: Neurosciences, Educational Games, Program Design, Program Implementation
Pearson, Heather Ann; Dubé, Adam Kenneth – Education and Information Technologies, 2022
3D printing is an emerging educational technology that is said to prepare learners for a more technologically designed world. In this review, 3D printing studies are analyzed to identify the dominant theoretical approaches and learning outcomes associated with 3D printing in education. Five theories are identified, including situated learning…
Descriptors: Computer Peripherals, Printing, Educational Technology, Situated Learning
Alsadoon, Elham – Education and Information Technologies, 2020
Researchers emphasize that prior knowledge is one of the important factors that influence learning. This study discusses the design and implementation of adapting an e-course to students' prior knowledge using the Learning Management System (LMS). It aims to investigate the impact of such adaptive e-course to the learner's prior knowledge through…
Descriptors: Online Courses, Electronic Learning, Academic Achievement, Prior Learning
Benhamdi, Soulef; Babouri, Abdesselam; Chiky, Raja – Education and Information Technologies, 2017
Traditional e-Learning environments are based on static contents considering that all learners are similar, so they are not able to respond to each learner's needs. These systems are less adaptive and once a system that supports a particular strategy has been designed and implemented, it is less likely to change according to student's interactions…
Descriptors: Electronic Learning, Individualized Instruction, Instructional Materials, Preferences
Shankararaman, Venky; Ducrot, Joelle – Education and Information Technologies, 2016
A number of engineering education programs have defined learning outcomes and course-level competencies, and conducted assessments at the program level to determine areas for continuous improvement. However, many of these programs have not implemented a comprehensive competency framework to support the actual delivery and assessment of an…
Descriptors: Instructional Improvement, Program Implementation, Models, Competence
Almeida, Fernando; Bolaert, Hiram; Dowdall, Shane; Lourenço, Justino; Milczarski, Piotr – Education and Information Technologies, 2015
Learning through games is increasingly gaining acceptance as a valuable training tool within the education and training community due to its simplicity, cost-effectiveness and essentially because most people prefer playing over learning. However, the use of games by students brings additional challenges regarding the design of games and their…
Descriptors: Educational Games, Educational Technology, Teaching Methods, Learning Processes