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Pearson, Heather Ann; Dubé, Adam Kenneth – Education and Information Technologies, 2022
3D printing is an emerging educational technology that is said to prepare learners for a more technologically designed world. In this review, 3D printing studies are analyzed to identify the dominant theoretical approaches and learning outcomes associated with 3D printing in education. Five theories are identified, including situated learning…
Descriptors: Computer Peripherals, Printing, Educational Technology, Situated Learning
Sanchez, Eric; Paukovics, Elsa; Cheniti-Belcadhi, Lilia; El Khayat, Ghada; Said, Bilal; Korbaa, Ouajdi – Education and Information Technologies, 2022
Digital and innovation competencies are nowadays highly required for students and faculty members in higher education institutions. We therefore need environments that incubate innovative learning scenarios to develop these competencies. We conducted a design-based research with the dual objective to develop learning labs in four universities and…
Descriptors: Learning Laboratories, Universities, Program Design, Program Implementation
Vershitskaya, Elena R.; Mikhaylova, Anna V.; Gilmanshina, Suriya I.; Dorozhkin, Evgeniy M.; Epaneshnikov, Vladimir V. – Education and Information Technologies, 2020
The E-learning market is becoming more and more popular in the world. This is evidenced by the increased budget allocations for e-learning programs, the growing prevalence of e-learning in various markets all over the world and new trends in modern technology and tools. The study aims to evaluate the readiness of university management and students…
Descriptors: Foreign Countries, College Administration, Electronic Learning, Readiness
Purnama, Fajar; Sukhbaatar, Otgontsetseg; Choimaa, Lodoiravsal; Usagawa, Tsuyoshi – Education and Information Technologies, 2020
Mouse tracking serves as an alternative to eye tracking in measuring the learning process in education because of its affordability. Moreover, mouse tracking does not require extra hardware, as in the case of eye tracking, because it is a feature in personal computers by default. Therefore, it is possible to implement mouse tracking in a massive…
Descriptors: Handheld Devices, Computer Peripherals, Integrated Learning Systems, Program Implementation
Jack Kie Cheng; Irene Seok-Ching Yong; Chee Keong Ch'ng; Huai Tein Lim – Education and Information Technologies, 2025
Micro-credentials have become increasingly popular in the modern job market due to the ability to address rapid changes in various industries. These credentials offer flexibility, targeted and tailored learning experiences that fill specific skill gaps while preparing learners for job roles. In the hope of capitalizing on the advantages of this…
Descriptors: Microcredentials, Higher Education, Foreign Countries, Case Studies
Alsadoon, Elham – Education and Information Technologies, 2020
Researchers emphasize that prior knowledge is one of the important factors that influence learning. This study discusses the design and implementation of adapting an e-course to students' prior knowledge using the Learning Management System (LMS). It aims to investigate the impact of such adaptive e-course to the learner's prior knowledge through…
Descriptors: Online Courses, Electronic Learning, Academic Achievement, Prior Learning
Mpungose, Cedric Bheki – Education and Information Technologies, 2020
The mandatory phasing in of the Moodle learning environment within South African universities has met with a variety of uptake challenges. Specifically, Moodle was officially introduced without clear exposition of the underpinning theory, training, and implementation framework for its adoption. This study reports on a qualitative case study…
Descriptors: Integrated Learning Systems, Electronic Learning, Universities, College Faculty
Schina, Despoina; Esteve-González, Vanessa; Usart, Mireia – Education and Information Technologies, 2021
The emergence of Educational Robotics (ER) and its rapid spread across all levels of education in recent years has drawn attention to the need for further training in this discipline. In this study we discuss the panorama of teacher training research in ER and make recommendations for institutions that intend to implement ER teacher training…
Descriptors: Robotics, Teaching Methods, Best Practices, Faculty Development
Alzahrani, Asma Shannan; Tsai, Yi-Shan; Iqbal, Sehrish; Marcos, Pedro Manuel Moreno; Scheffel, Maren; Drachsler, Hendrik; Kloos, Carlos Delgado; Aljohani, Naif; Gasevic, Dragan – Education and Information Technologies, 2023
Potential benefits of learning analytics (LA) for improving students' performance, predicting students' success, and enhancing teaching and learning practice have increasingly been recognized in higher education. However, the adoption of LA in higher education institutions (HEIs) to date remains sporadic and predominantly small in scale due to…
Descriptors: Learning Analytics, Higher Education, Adoption (Ideas), Epistemology
Te Hu; Zongmin Fu; Niya Wang; Jinbin Gui; Qinghe Song; Xiaofan Qian – Education and Information Technologies, 2025
Digital image processing is an integral part of the computer vision field. However, traditional digital image processing teaching methods mainly focus on theoretical knowledge, lacking practical teaching content. To address this issue, this article proposes a project-based learning (PBL) model that consists of four key stages: project proposal,…
Descriptors: Student Projects, Active Learning, Models, Computer Uses in Education
XiaoShu Xu; Zhiyou Li; Wilson Cheong Hin Hong; Xinyu Xu; YunFeng Zhang – Education and Information Technologies, 2024
This review provides a critical assessment of Personal Learning Environments (PLEs) and personalized learning within formal education by juxtaposing their beneficial effects against the potential issues that could impede their effective use. Through meticulous screening and reviewing procedures, 53 articles were thematically analyzed and the main…
Descriptors: Individualized Instruction, Independent Study, Definitions, Barriers
Christopher T. McCaw; Alys Mendus; Abbey Boyer; Scott Cameron; Annabelle Leve; Ray Messer – Education and Information Technologies, 2024
Blended Synchronous Learning (BSL) refers to when students located in physical classrooms learn together with peers who attend remotely, via networked digital technologies. The COVID-19 pandemic, along with ambitions to increase flexibility in learning delivery mode for students, has led to the increased implementation of BSL in tertiary…
Descriptors: Blended Learning, Synchronous Communication, Preservice Teacher Education, Program Implementation
Amal Iaaly; Patrick Daou; Mantoura Nakad; Rami J. Abboud – Education and Information Technologies, 2025
This paper reports on a participatory case study investigating the total shift to an electronic assessment and electronic proctoring modality in a traditional higher education academic institution in Lebanon due to the COVID-19 pandemic. It describes the novel real-time electronic assessment and proctoring system developed by the University of…
Descriptors: Supervision, COVID-19, Pandemics, Systems Approach
Iris Lim – Education and Information Technologies, 2024
Teaching soft skills like team dynamics and critical thinking in content-heavy higher education curriculum can be challenging. Employing educational escape rooms is a novel game-based learning strategy in various disciplines, including health sciences. Escape rooms provide the opportunity for a group to work together as they solve puzzles within a…
Descriptors: Neurosciences, Educational Games, Program Design, Program Implementation
Khan, Minhaj Ahmad; Salah, Khaled – Education and Information Technologies, 2020
The cloud computing platform has become prevalent today and is being utilized by many organizations in government, industry, and academia. For teaching and training, its virtual environment provides a cost-effective alternative to physical labs which may be rapidly configured to provide hands-on lab exercises, as well as to run scientific…
Descriptors: Internet, Information Storage, Electronic Learning, Skill Development
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