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Fengjiao Tu; Linjing Wu; Kinshuk; Junhua Ding; Haihua Chen – Education and Information Technologies, 2025
With the development of information and communication technology, project-based learning (PBL) has become an important pedagogical approach. Group leaders are critical in PBL, and prestige influences learner leadership. Regulation affects learners' prestige, but research on their relationship is lacking. Through content analysis and epistemic…
Descriptors: Learning Processes, Reputation, Active Learning, Student Projects
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Tang, Qing; Zhang, Tao; Jiang, Lixia – Education and Information Technologies, 2023
The rapid development and extensive application of information and communication technologies has facilitated blended instruction, which is regarded as the "new normal" in the field of modern education and has become the focus of academic research. This study thus explored the influencing mechanism of blended instruction on students'…
Descriptors: Blended Learning, Instructional Effectiveness, College Students, Foreign Countries
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Xiao-Rong Guo; Si-Yang Liu; Shao-Ying Gong; Yang Cao; Jing Wang; Yan Fang – Education and Information Technologies, 2024
To enhance the effectiveness of educational games, researchers have advocated adding learning supports in educational games, but this may come at the cost of disrupting the learning experience. Embedding virtual companions to provide learning supports may be an effective solution that naturally integrates learning supports into the game. However,…
Descriptors: Educational Games, Mathematics Education, Middle School Students, Psychological Patterns
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Jesús Pérez; Eladio Dapena; Jose Aguilar – Education and Information Technologies, 2024
In tutoring systems, a pedagogical policy, which decides the next action for the tutor to take, is important because it determines how well students will learn. An effective pedagogical policy must adapt its actions according to the student's features, such as knowledge, error patterns, and emotions. For adapting difficulty, it is common to…
Descriptors: Feedback (Response), Intelligent Tutoring Systems, Reinforcement, Difficulty Level
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Joni Tzuchen Tang – Education and Information Technologies, 2025
Children's gaming preferences, such as the types of games they enjoy, can significantly influence their engagement and learning outcomes. Research has shown that children are more likely to engage deeply and enter flow states when they play games that align with their interests. These preferences encompass specific game types, styles, difficulty…
Descriptors: Learning Processes, Academic Achievement, Learner Engagement, Daily Living Skills
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Noroozi, Omid; Pijeira-Díaz, Héctor J.; Sobocinski, Marta; Dindar, Muhterem; Järvelä, Sanna; Kirschner, Paul A. – Education and Information Technologies, 2020
This systematic review on data modalities synthesises the research findings in terms of how to optimally use and combine such modalities when investigating cognitive, motivational, and emotional learning processes. ERIC, WoS, and ScienceDirect databases were searched with specific keywords and inclusion criteria for research on data modalities,…
Descriptors: Learning Processes, Psychological Patterns, Learning Motivation, Research Methodology