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Adil Boughida; Mohamed Nadjib Kouahla; Yacine Lafifi – Education and Information Technologies, 2024
In e-learning environments, most adaptive systems do not consider the learner's emotional state when recommending activities for learning difficulties, blockages, or demotivation. In this paper, we propose a new approach of emotion-based adaptation in e-learning environments. The system will allow recommendation resources/activities to motivate…
Descriptors: Psychological Patterns, Electronic Learning, Educational Environment, Models
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Luo, Zhenzhen; Zheng, Chaoyu; Gong, Jun; Chen, Shaolong; Luo, Yong; Yi, Yugen – Education and Information Technologies, 2023
Learning interest affects the way of learning and its process, which is an important factor that affects the learning effect. At present, students' learning interest in a teaching environment is mainly based on a traditional questionnaire or case analysis, which is not conducive for teachers to promptly access students' interest in class to…
Descriptors: Student Interests, Artificial Intelligence, Attention, Psychological Patterns
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Xiaolei Hu; Shuqi Zhang; Xiaomian Wu – Education and Information Technologies, 2024
The starting reasoning and promoting switch from intuitive system 1 to deliberate system 2 for provoking creative thinking is lacking feasible model, especially during the global pandemic. We established a visible, trainable and learnable (VTL) model with digital technique to promote this dual switch for creative thinking. This study was…
Descriptors: Creative Thinking, Abstract Reasoning, Innovation, Foreign Countries
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Zhou, Chi; Wu, Di; Li, Yating; Yang, Harrison Hao; Man, Shuo; Chen, Min – Education and Information Technologies, 2023
The importance and dynamic development of technological pedagogical content knowledge (TPACK) has been well recognized. In order to keep up with the development of the ever-changing society and variety of teaching technologies, teachers need to continue to learn TPACK. Previous studies indicated the importance of student engagement in promoting…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Stimuli, Responses
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Jesús Pérez; Eladio Dapena; Jose Aguilar – Education and Information Technologies, 2024
In tutoring systems, a pedagogical policy, which decides the next action for the tutor to take, is important because it determines how well students will learn. An effective pedagogical policy must adapt its actions according to the student's features, such as knowledge, error patterns, and emotions. For adapting difficulty, it is common to…
Descriptors: Feedback (Response), Intelligent Tutoring Systems, Reinforcement, Difficulty Level
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T. S., Ashwin; Guddeti, Ram Mohana Reddy – Education and Information Technologies, 2020
Predicting the students' emotional and behavioral engagements using computer vision techniques is a challenging task. Though there are several state-of-the-art techniques for analyzing a student's affective states in an e-learning environment (single person's engagement detection in a single image frame), a very few works are available for…
Descriptors: Identification, Psychological Patterns, Affective Behavior, Classroom Environment
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Liu, Xinyang; Ardakani, Saeid Pourroostaei – Education and Information Technologies, 2022
The purpose of this study is to propose an e-learning system model for learning content personalisation based on students' emotions. The proposed system collects learners' brainwaves using a portable Electroencephalogram and processes them via a supervised machine learning algorithm, named K-nearest neighbours (KNN), to recognise real-time…
Descriptors: Foreign Countries, Undergraduate Students, Electronic Learning, Artificial Intelligence
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Baturay, Meltem Huri; Toker, Sacip – Education and Information Technologies, 2019
Internet addiction among college students in terms of causes and effects are investigated. Correlation study method is utilized; structural equation modelling is applied to analyze the data. There are fifteen hypotheses generated for the model. The data is collected via numerous instruments proven as reliable and valid by the previous studies.…
Descriptors: Internet, Addictive Behavior, Undergraduate Students, Games