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Fengjiao Tu; Linjing Wu; Kinshuk; Junhua Ding; Haihua Chen – Education and Information Technologies, 2025
With the development of information and communication technology, project-based learning (PBL) has become an important pedagogical approach. Group leaders are critical in PBL, and prestige influences learner leadership. Regulation affects learners' prestige, but research on their relationship is lacking. Through content analysis and epistemic…
Descriptors: Learning Processes, Reputation, Active Learning, Student Projects
Liping Deng; Yujie Zhou; Jaclyn Broadbent – Education and Information Technologies, 2024
As digital devices become ubiquitous in learning contexts, they have become the main source of distraction that leads to distractive multitasking. This underscores the growing importance of self-regulated learning as a means of combating distraction and persisting in learning. This study aims to bridge the perspectives of self-regulation and…
Descriptors: Attention, Self Management, College Students, Foreign Countries
Daoudi, Ibtissem – Education and Information Technologies, 2022
In recent years, the interest in the use of serious games as teaching and learning tools in traditional educational processes has increased significantly. Serious Educational Games (SEG) and Learning Analytics (LA) are gaining increasing attention from teachers and researchers, since they both can improve the learning quality. In this article, we…
Descriptors: Learning Analytics, Usability, Educational Games, Educational Benefits
Xiao, Jun; Lin, Tzu-Han; Sun-Lin, Hong-Zheng – Education and Information Technologies, 2022
This study aimed to explore the pedagogical dimension of multichannel multimodal learning (MML) and its association with student engagement. Forty-three students from Shanghai Open University participated in the study and their behavioural, emotional, cognitive learning engagement were investigated. Although teaching in the same space, the three…
Descriptors: Learning Modalities, Learning Experience, Learner Engagement, College Students
Tang, Qing; Zhang, Tao; Jiang, Lixia – Education and Information Technologies, 2023
The rapid development and extensive application of information and communication technologies has facilitated blended instruction, which is regarded as the "new normal" in the field of modern education and has become the focus of academic research. This study thus explored the influencing mechanism of blended instruction on students'…
Descriptors: Blended Learning, Instructional Effectiveness, College Students, Foreign Countries
Hoi, Vo Ngoc; Hang, Ho Le – Education and Information Technologies, 2021
Research and practice in the use of social networks for educational purposes have indicated the potential of Facebook as an online supplementary learning platform. Yet, empirical evidence regarding students' perception and acceptance of Facebook remains limited. This study adopts an exploratory sequential mixed methods design to understand factors…
Descriptors: Student Behavior, Intention, Social Media, Technology Uses in Education
Yu-Yin Wang – Education and Information Technologies, 2025
Considering the proliferation of artificial intelligence (AI) technologies, it has become crucial to integrate AI-related knowledge and skills education into business management curricula. This is a significant concern for both academics and practitioners. However, in the context of university business management education, few studies have…
Descriptors: Individual Differences, Intention, Artificial Intelligence, Technology Uses in Education
Andrew, Lesley; Barwood, Donna; Boston, Julie; Masek, Martin; Bloomfield, Lauren; Devine, Amanda – Education and Information Technologies, 2023
Digital gaming has broad appeal globally, with a reported 2.7 billion gamers worldwide. There is significant interest in using games to enhance learning, with 'serious games' being included in classrooms to engage adolescents' learning across a range of domains. A systematic scoping review of serious games used for health promotion with…
Descriptors: Adolescents, Health Promotion, Educational Games, Games
Kunyang Qu; Xuande Wu – Education and Information Technologies, 2024
The advancement of information technologies has led to increased attention to AI chatbots as valuable tools for computer-assisted language learning (CALL), drawing the attention of both academic scholars and industry practitioners. However, there remains limited understanding regarding the adoption of AI chatbots, specifically within the context…
Descriptors: Computer Software, Second Language Instruction, English (Second Language), Artificial Intelligence
Eden, Sigal; Heiman, Tali; Olenik-Shemesh, Dorit – Education and Information Technologies, 2016
Cyberbullying is a repeated violent behavior aimed at hurting another person directed by an individual or a group towards the victim using technological means such as a computer or a mobile phone (Kowalski, Morgan, and Limber, 2012). The current study examined the phenomenon of cyberbullying among children and youth in Israel. The purpose of was…
Descriptors: Bullying, Victims of Crime, Internet, Child Safety