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Liu Liu – Education and Information Technologies, 2025
The study examines the impact of artificial intelligence (AI)-enhanced gamification on learning outcomes and motivation in English as a Foreign Language (EFL) contexts. A mixed-methods approach and quasi-experimental design were employed to compare the effectiveness of three instructional strategies: adaptive learning paths, conversational agents,…
Descriptors: Technology Uses in Education, Artificial Intelligence, Gamification, Second Language Learning
Meihami, Hussein; Husseini, Fateme – Education and Information Technologies, 2022
Addressing psychological needs in computer-assisted language learning (CALL) has a critical role in developing learners' motivation to use CALL-related materials. Taking a self-determination theory into the psychological needs of CALL, the primary purpose of this study was to explore to what extent English as a foreign language (EFL) teachers…
Descriptors: Self Determination, Second Language Learning, Second Language Instruction, English (Second Language)
Gromik, Nicolas A. – Education and Information Technologies, 2017
Sixty-seven Japanese English as a Second Language undergraduate learners completed one smartphone video production per week for 12 weeks, based on a teacher-selected theme. Designed as a case study for this specific context, data from students' oral performances was analyzed on a weekly basis for their use of the Academic Word List (AWL). A…
Descriptors: Word Lists, English (Second Language), Second Language Learning, Second Language Instruction